Old Map Compilation

Old Map Compilation

A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older t...

Filenames
old map compilation.wad
Size
475.95 KB
MD5
613a35302067812991a7219db78fdf13
SHA-1
f2c7ea932cee116c9b813ce80bd83d9616b0b154
SHA-256
24034ae9602eddcbd9d3ae5bce531d7511ae773d373fdb378e538fa4335a124d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II, ZDoom
Lumps
133
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP08, MAP09, MAP10, MAP12, MAP07, MAP11, MAP06

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : None
Primary purpose         : Single Player and Co-operative
===========================================================================
Title                   : Old Map Compilation
Filename                : OldMapCompilation.wad
Release date            : 06/09/2013
Author                  : James "Phobus" Cresswell, Steven Cresswell (MAP05) and Michael Cresswell (MAP03)

Description    		: A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older than these that I know of are the ones that inspired MAP05 and MAP10 of Scourge, and I don't have those anymore - everything else was even worse and lost to time. No release intended as these were all levels made for learning purposes and show the lack of skill we had at the time. MAPINFO added for the hell of it. These maps inspired Coils of the Twisted Tale (ph_quik2.zip, Quicky2.wad). Par times are to the nearest 5 seconds, but should all be achievable. No music plays at all, as the MAPINFO doesn't specify any. MAP06 is probably the worst (although MAP12 has two small mazes) and MAP11 is the easiest to get stuck in.

Additional Credits to   : id Software (Doom); Randy Heit and other contributors (ZDoom); CodeImp (DB); Csabo (XWE); Hank Leukart (Hackers Guide to Doom); Makers of DEU2
===========================================================================
* What is included *

New levels              : 12
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP12
Single Player           : Designed for
Cooperative 2-4 Player	: Starts are there
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Unknown
Editor(s) used          : DEU2, DB 1.67, XWE
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Title                   : Old Map Compilation
Filename                : ph_03-12-31_Old Map Compilation.wad
Release date            : 06/09/2013
Author                  : James "Phobus" Cresswell, Steven Cresswell (MAP05) and Michael Cresswell (MAP03)
Primary purpose         : Single Player and Co-operative
Advanced engine needed  : ZDoom, latest version recommended

Description    		: A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older than these that I know of are the ones that inspired MAP05 and MAP10 of Scourge, and I don't have those anymore - everything else was even worse and lost to time. No release intended as these were all levels made for learning purposes and show the lack of skill we had at the time. MAPINFO added for the hell of it. These maps inspired Coils of the Twisted Tale (ph_quik2.zip, Quicky2.wad). Par times are to the nearest 5 seconds, but should all be achievable. No music plays at all, as the MAPINFO doesn't specify any. MAP06 is probably the worst (although MAP12 has two small mazes) and MAP11 is the easiest to get stuck in.

Additional Credits to   : 
id Software (Doom)
Randy Heit and other contributors (ZDoom)
CodeImp (DB)
Csabo (XWE)
Hank Leukart (Hackers Guide to Doom)
Makers of DEU2


===========================================================================
* What is included *

New levels              : 12
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP12
Single Player           : Designed for
Cooperative 2-4 Player	: Starts are there
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Unknown
Editor(s) used          : DEU2, DB 1.67, XWE
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

Crusher

Crusher (MAP01)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
20
Tomb

Tomb (MAP02)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
35
Octagons

Octagons (MAP03)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
10
The Trail

The Trail (MAP04)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
35
Dungeon

Dungeon (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
15
Warp-In

Warp-In (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
60
World

World (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
50
Prison

Prison (MAP10)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
30
Street

Street (MAP12)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
85
The Trap

The Trap (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
55
Volcano

Volcano (MAP11)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
130
School

School (MAP06)

Deathmatch Spawns
5
Co-op Spawns
4
Par Time
105