Old Map Compilation
A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older t...
Filenames
old map compilation.wad
Size
475.95 KB
MD5
613a35302067812991a7219db78fdf13
SHA-1
f2c7ea932cee116c9b813ce80bd83d9616b0b154
SHA-256
24034ae9602eddcbd9d3ae5bce531d7511ae773d373fdb378e538fa4335a124d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II, ZDoom
Lumps
133
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP08, MAP09, MAP10, MAP12, MAP07, MAP11, MAP06
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : None Primary purpose : Single Player and Co-operative =========================================================================== Title : Old Map Compilation Filename : OldMapCompilation.wad Release date : 06/09/2013 Author : James "Phobus" Cresswell, Steven Cresswell (MAP05) and Michael Cresswell (MAP03) Description : A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older than these that I know of are the ones that inspired MAP05 and MAP10 of Scourge, and I don't have those anymore - everything else was even worse and lost to time. No release intended as these were all levels made for learning purposes and show the lack of skill we had at the time. MAPINFO added for the hell of it. These maps inspired Coils of the Twisted Tale (ph_quik2.zip, Quicky2.wad). Par times are to the nearest 5 seconds, but should all be achievable. No music plays at all, as the MAPINFO doesn't specify any. MAP06 is probably the worst (although MAP12 has two small mazes) and MAP11 is the easiest to get stuck in. Additional Credits to : id Software (Doom); Randy Heit and other contributors (ZDoom); CodeImp (DB); Csabo (XWE); Hank Leukart (Hackers Guide to Doom); Makers of DEU2 =========================================================================== * What is included * New levels : 12 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Designed for Cooperative 2-4 Player : Starts are there Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : DEU2, DB 1.67, XWE Known Bugs : None May Not Run With... : Anything other than ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
Title : Old Map Compilation Filename : ph_03-12-31_Old Map Compilation.wad Release date : 06/09/2013 Author : James "Phobus" Cresswell, Steven Cresswell (MAP05) and Michael Cresswell (MAP03) Primary purpose : Single Player and Co-operative Advanced engine needed : ZDoom, latest version recommended Description : A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that are older than these that I know of are the ones that inspired MAP05 and MAP10 of Scourge, and I don't have those anymore - everything else was even worse and lost to time. No release intended as these were all levels made for learning purposes and show the lack of skill we had at the time. MAPINFO added for the hell of it. These maps inspired Coils of the Twisted Tale (ph_quik2.zip, Quicky2.wad). Par times are to the nearest 5 seconds, but should all be achievable. No music plays at all, as the MAPINFO doesn't specify any. MAP06 is probably the worst (although MAP12 has two small mazes) and MAP11 is the easiest to get stuck in. Additional Credits to : id Software (Doom) Randy Heit and other contributors (ZDoom) CodeImp (DB) Csabo (XWE) Hank Leukart (Hackers Guide to Doom) Makers of DEU2 =========================================================================== * What is included * New levels : 12 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : MAPINFO Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Designed for Cooperative 2-4 Player : Starts are there Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : DEU2, DB 1.67, XWE Known Bugs : None May Not Run With... : Anything other than ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.