Deleted Scene 2

Deleted Scene 2

1 small single player lego themed level constructed from a section of map removed from an early version of Lego Base (legobase.wad)

Filenames
deleted2.wad
Size
601.67 KB
MD5
c05bbb052375a374cdcce8d7c15c4783
SHA-1
eeccf846b6e98e992fd5a159d917eae3c5b5c5c6
SHA-256
c62cd70981fe3bf23a4f831832de9a704dc25c7b0aad6e649fd414e07b3dee7a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
80
Maps
MAP01

Read Me

================================================================
Title                   : Deleted Scene 2
Filename                : deleted2.wad
Distributed As...	: deleted2.zip
Release Date		: 7th April 2002

Author                  : Russell Pearson
Email Address           : [email protected]
Website			: www.duellist.net
                          
Description             : 1 small single player lego themed level
			  constructed from a section of map removed
			  from an early version of Lego Base (legobase.wad)

Additional Credits to   : Rez, for playtesting the earliest version
			  of LegoBase from which most of this map
			  was taken. Rez's website can be found at
			  http://home.earthlink.net/~rividh/allsites.htm

			  The lego tree images and the menu skull were
			  taken from Tom Cruickshank's lego sprites
			  wad. Tom's lego doom site can be found at
			  http://www.telusplanet.net/public/tomc

Other Files By Author   : Null Space     (nulspace.zip)
			  Lego Base	 (legobase.zip)
			  Tunnel Run     (tun-run.zip)
			  Blastem 2      (blastem2.zip)
			  DoomTown	 (doomtown.zip)
			  Deleted Scene  (deleted.zip)
			  Lego MAP01	 (legomap1.zip)
			  Close Kill     (c-kill.zip)
			  Voidtest       (voidtest.zip)
			  Lego Textures  (legotex.zip)
			  Wood gfx       (woodgfx.zip)
			  Doom2 Flats    (d2flats.zip)
			  
================================================================
* Play Information *

Advanced engine needed  : No, designed for normal 'vanilla' Doom2
New Levels		: 1
Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Kinda (see below)
Recommended Difficulty	: Ultra Violence (skill level 4)
New Sounds              : No
New Graphics            : Yes
New Music               : No
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other files required    : None

* Construction *

Base                    : based on a section removed from an early
			  version of Lego Base (legobase.wad)
Editor(s) used          : WadAuthor, Wintex
Known Bugs              : None

================================================================
* Copyright *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

This level is copyright Russell DD Pearson (2001). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
================================================================

* Blah de blah de blah *

Deleted Scene 2......

This is a section of map that was removed from the first playtest
version of my lego themed level 'Lego Base' (legobase.wad). It was
removed because it was felt it deviated too much from the style
established in the rest of the map. I have reworked it slightly and
presented it here as a single player map.

I haven't bothered too much about setting up skill levels. This map
is inteneded to be played on skill 4 (UV). There is a bit more ammo
and health on offer on the lower skill levels, but the monster count
remains the same.

There are no secret areas in this level.

'Lego Base' can be downloaded from the Doom2 section of my website at;

	www.duellist.net


-Russell Pearson (7th April 2002)
 
email: [email protected]

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Endoom

ENDOOM

ENDOOM

 
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                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee