Another tech-style map. I can't help it, : I like those.
2 levels for any doom ports without vanilla engine limitations (prboom 2.2.4. recommended)
This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2B features 6 new monsters and a pile of sounds. At va...
Deathmatch mayhem.
One big classic vanilla map, inspired by "Interception" and "Bellatrix".
3 level singleplayer wad. Also designed for deathmatch. The levels were made individually over the course of about a year and a half, and eventua...
This is a set of five maps with some emphasis on puzzles and plenty of action. When I set out I decided to shoot for a puzzle oriented wad, but I...
A very violent single-player version of Chaingun Arena. Not for the faint-hearted. Mainly designed with UV Speed in mind. I haven't tested whethe...
2 single-player maps for Doom 2. See below for "story"...
A large outdoor room that over time, gets filled with various monsters. This is not just another arena level with one big gray room and a million...
This is an old map, infact its one the first serious maps I've built. I never intended to release it but what the hell. Its not quite an expert m...
Sewer Terminal is a small, fun deathmatch map set in a waste treatment type of facility. Fun for the whole family, I suppose!
Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations...
NEW BREED MAP03 converted to ROKS format
A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period ...
A fairly large map, with several areas branching off from a central map24-style section.
On April 22nd, 2015, John Romero released a pile of code and assets used in the development of Doom 1 and 2. Among those files was a backup of th...
DeathMatch level, players appear as Cyberdemons; just start CM.BAT and begin a network/modem/serial game without changing the Map Warp and Misc S...
An abandoned station, placed in a remote location somewhere in high hills. You may consider some corners quite tight, but let me explain. At the ...