300 minutes of /vr/

300 minutes of /vr/

A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submissi...

Filenames
300minvr.wad, 300minvrupdated.wad
Size
6.19 MB
MD5
1d195d0f19a798a548929b4ea8c2f27e
SHA-1
5b88ec765aecf6e035821156c503c1379b3c5a7d
SHA-256
9bf52a9d0782ab5091597b7398f59c23c8d4beba5e5ca7500e8002efa4ca3ca5
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
435
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33

Read Me

===========================================================================
Advanced engine needed  : None for the most part. There are some visual bugs
                          in chocolate doom, limit removing engines
                          recommended.
Primary purpose         : Single + coop play
===========================================================================
Title                   : 300 minutes of /vr/
Filename                : 300minvr.wad
Release date            : 2017-09-16 (updated 2017-10-05)
Author                  : Various users of 4chan's /vr/ board
Email Address           : [redacted] (manager/compiler/uploader)
                          [redacted] (fixer/updater)
Other Files By Author   : 200 minutes of /vr/, others (see threads for details)
Misc. Author Info       : https://boards.4chan.org/vr/catalog#s=doom%20thread

Description             : A megawad compilation of maps made by /vr/ users.
                          Participants were asked to make a map in 300 minutes,
                          with an initial two-week deadline period for
                          submission. There was no particular theme beyond
                          vanilla compatibility / no custom textures.

                          At deadline 25 maps had been submitted, so it was
                          decided to allow extra time to complete the set;
                          also the previously submitted maps were bugfixed and
                          polished, and finally the wad released to /idgames.

                          Post-release update: the initial /idgames upload was
                          found to be incomplete, so it was agreed to allow a
                          further period of updates, bugfixing, and polishing.

                          Please note the maps are intended for pistol starts.

Additional Credits to   : Project manager: Repugnus
                          MIDI files: see below
                          Title screen and intermission background: Anonymous
                          Sky 1: Rottking (from ROTT skies pack -
                          https://www.doomworld.com/idgames/id=15066 )
                          Skies 2 and 3: Anonymous /vr/ users
                          Waterfall textures: cc4-tex
                          Intro and Intermission MIDIs: HexenMapper
                          Intermission titles, demos, ENDOOM (derived from
                          TITLEPIC), dehacked lump, testing, bug-fixing: RjY
                          Additional testing / FDAs / streams: TerminusEst13,
                          Suitepee, Beginner, NoisyVelvet, Rowsol, Da_Werecat,
                          Keyboard_Doomer, Leodoom85, Lirui1001, GarrettChan,
                          Memfis, EffinghamHuffnagel, and various anons.
===========================================================================
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : New skies, titlepic/interpic, cwilv[00-32]
Dehacked/BEX Patch      : Text replacements only
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP33
Single Player           : Designed for (pistol starts)
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Only in a select few maps


* Construction *

Base                    : New from scratch
Build Time              : Maps made in 300 minutes from August to September
                          2017
Editor(s) used          : Various
Known Bugs              : Drawseg overflow/tutti frutti errors in
                          chocolate doom in some maps. Texture misalignments,
                          other cosmetic issues that won't affect gameplay.
                          Not very many of the maps have difficulty settings.
May Not Run With        : Works mostly with vanilla; limit removing engine
                          helps
Tested With             : Various


* Copyright / Permissions *

Redistribution and use with or without modification is permitted provided
appropriate credit is given.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://boards.4chan.org/vr/doom

* Map information and credits *

Map:         01
Title:       Trench
Author:      Rolo
Submission:  29
Music:       Speed Trial by Cyber-Rainforce

Map:         02
Title:       Curse of the Donuts
Author:      Turret49
Submission:  16
Music:       Water World - Donkey Kong Country 3 (midi by Jay Reichard)

Map:         03
Title:       Subterranean Hideout
Author:      Repugnus
Submission:  18
Music:       Upstate Devil by alfonzo

Map:         04
Title:       Warehouse Cleanup
Author:      Nuclear Potato
Submission:  24
Music:       Prison from Final Doom, remixed by Jay Reichard
             (https://zorasoft.net/prjdoom.html)

Map:         05
Title:       Bay 54
Author:      Red
Submission:  4

Map:         06
Title:       Top Secret Labradoodle
Author:      Revae
Submission:  19
Music:       Enya MIDI http://www.sysrq.info/~stv/enya/midi/sm/joh_smao.mid

Map:         07
Title:       Moonlit Harbor
Author:      A2Rob
Submission:  17
Music:       from Deus Vult II

Map:         08
Title:       Syndicate
Author:      Rolo
Submission:  11

Map:         09
Title:       Go Slowly
Author:      amok
Submission:  28
Music:       Silence from F-Zero X
Note:        It is intended that the player can reach the exit "early".
             There is a choice of three routes, each with its own key.

Map:         10
Title:       Crash Site
Author:      HexenMapper
Submission:  2
Music:       Self composed MIDI from author

Map:         11
Title:       Supreme Webbed Court
Author:      Breezeep
Submission:  6
Music:       Flip the Switch by alfonzo

Map:         12
Title:       Conception
Author:      sarais
Submission:  1
Note:        As submitted, the map had thousands of tiny detail sectors.
             It also had enough ammunition to annihilate a small country.
             Both have been greatly reduced, for the respective sakes of
             visplanes, and sanity.

Map:         13
Title:       Graveland
Author:      Axebeard
Submission:  5

Map:         14
Title:       Blue Sanctuary
Author:      Hebridean Isle
Submission:  9
Music:       Music: Sinking Old Sanctuary from Castlevania Bloodlines 
             www.vgmusic.com/music/console/sega/genesis/CVB-_The_Sinking_Old_Sanctuary.mid

Map:         15
Title:       The Room Out of Shape
Author:      Breezeep
Submission:  26
Music:       Gatorade Nightmare by Jimmy

Map:         16
Title:       Choose Your Path
Author:      Anonymous
Submission:  3
Note:        There was a note here about 100% kills being impossible by design,
             but it's gone now.

Map:         17
Title:       Toomb
Author:      HexenMapper
Submission:  12
Music:       Self composed MIDI by author
Note:        If you're stuck, look for false walls.

Map:         18
Title:       Saturday Night Codeine
Author:      TerminusEst13
Submission:  8
Music:       Prog Rock from The Incredible Machine

Map:         19
Title:       Blood Feud
Author:      Permuband
Submission:  15
Note:        Post-release work done to this probably went a bit beyond the
             remit of simple bugfixing, but the final confrontation couldn't
             be left alone after feedback mocked how easy it was to skip the
             whole thing entirely.

Map:         20
Title:       Welcome to the Park
Author:      RjY
Submission:  23
Music:       D_TENSE from cchest3.wad, by John "The Green Herring" Cage
Note:        Nothing in this map is unintentional. The lack of music, the
             final battle that is so optional it doesn't even start until
             you're standing on the exit, dozens of apparently spurious
             secret areas (update: these are gone now)

Map:         21
Title:       Collider
Author:      amok
Submission:  13
Music:       "Course Select" from Thunder Force IV
Note:        You can run out of visplanes if you are terribly unlucky. Doing
             something about this would likely ruin the map though. It has
             already been cut down significantly.

Map:         22
Title:       The Punch Dimension
Author:      Dogman
Submission:  21
Music:       Age of Empires 2 OST (I Will Beat on Your Behind)
Note:        Unfortunately relies on ZDoom physics for punching a few
             monsters, but they're all avoidable, or can eventually be dealt
             with in other ways. 100% kills wasn't really intended, but is
             possible. One monster being stuck in a wall is intentional.

Map:         23
Title:       Thy Flesh on a Platter
Author:      Anonymous
Submission:  20

Map:         24
Title:       Mt. Heck
Author:      Skelly
Submission:  7
Music:       Agony Rhapsody (TNT)
 
Map:         25
Title:       No Archviles Allowed
Author:      Xangi
Submission:  30   
 
Map:         26
Title:       Praise Vanilla Wizard
Author:      Scroton
Submission:  14

Map:         27
Title:       Perfect Hatemail
Author:      Scroton
Submission:  10

Map:         28
Title:       Purgatori
Author:      Charcola
Submission:  22

Map:         29
Title:       In Your Ass
Author:      Party Boy
Submission:  32
Music:       Speed Of Light .midi was downloaded from FreeMidi.org

Map:         30
Title:       Icon of Shame
Author:      Repugnus
Submission:  25

Map:         31
Title:       Ultra-Progressive World
Author:      TerminusEst13
Submission:  27
Music:       "Westopolis" by Viscra Maelstrom

Map:         32
Title:       Spear of Insanity
Author:      A2Rob
Submission:  31
Music:       "Getaway" by stewboy
Note:        Map required considerable visplane reduction; some doors were
             not meant to keep closing, but it was found to be necessary to
             keep the visible detail down. cf. ksutra, pl2.

Map:         33
Title:       Warrenstein
Author:      Anonymous
Submission:  33
Note:        This map was a late submission, but was included anyway. 
             Use "idclev33" to access this map.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
9
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
5
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
                                                                                
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                             300 minutes of /vr/                                
                                                                               

Graphics