ZAP 18 : Paradox Lost
Filenames
zap18.wad, ZAP18.WAD
Size
273.71 KB
MD5
d29a9899ebc45146e24a06033816d7c3
SHA-1
6ad0283f050214fe5de82a2309b7f8845275ea5a
SHA-256
51c103b82ab191ed8796c0ed48e9870c9432692026afa3e99fbc8117c5409077
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP18
Download
Read Me
=========================================================================== Archive Maintainer : Update to : none Advanced engine needed : none Primary purpose : Single+Coop play =========================================================================== Title : ZAP 18 : Paradox Lost Filename : ZAP18.WAD Release date : 05/2007 Author : A.Badorek Email Address : [email protected] Other Files By Author : plenty Misc. Author Info : Description : Another tech-style map. I can't help it, : I like those. : about the map's history and reasons for this : particular name read the notes below Additional Credits to : =========================================================================== * What is included * New levels : 1, MAP 18 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : none * Play Information * Game : DOOM2 Map # : Map18 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : only old school, no jumping + crouching please Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : long Editor(s) used : DCK, Doombuilder Known Bugs : May Not Run With... : * Notes * I made this map originally for a Megawad project named "Paradox" about the same time when I made ZAP28. I sent it in to the Paradox guys and forgot about it. Now, many years later it appears that Paradox was never completed and thus this map was never realeased... But then I found the map in some old backups and decided to rework it a little bit, name it appropriately :) and release it myself. would've been a shame otherwise, because I think it's my best doom2 map Needed a complete paint job to get rid of the custom textures and make it run standalone, and believe me it looks better this way This map is to be played with the original doom engine or at least with unaltered rules and behaviour. Most important, do not jump or crouch. These abilities were not considered during map design and may spoil the fun. * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: