THE ULTIMATE DOOM FOREVER (A new detailed version of DooM ForeveR with new levels, graphics, sounds,
Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations (a reworked...
Filenames
ultforever.wad
Size
9.09 MB
MD5
335f25633a0ac168f9a8e2f52b2d623c
SHA-1
60d49ccba9bd054cc3392fe19f48347553b992ba
SHA-256
68d4492163ba75af87ebf2ff9f66115a1e922f0268c5549e5d35785c58786bbd
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Legacy
Lumps
554
Maps
MAP07, MAP03, MAP01, MAP05, MAP02, MAP04, MAP06
Download
Read Me
=========================================================================== Archive Maintainer : - Update to : a doom2 wad. built with legacy 1.42 Advanced engine needed : Open GL Doom Legacy Primary purpose : Single play, co-op, deathmatch =========================================================================== Title : THE ULTIMATE DOOM FOREVER (A new detailed version of DooM ForeveR with new levels, graphics, sounds, effects, etc....) Filename : ultforever.wad ultfor.deh (version 1.0, fixed a couple textures/linedefs/3 demos) Release date : NOVEMBER 7, 2005 Author : jetflock Email Address : [email protected] website : http://www.geocities.com/rasputin1980/doomforever.html Other Files By Author : DooM ForeveR (1997, compiled and released in APRIL 2004)/ atmosphere (DooM ForeveR: EPISODE II---to be released SOON!!!!) Misc. Author Info : This wad is a re-release of DooM ForeveR. The levels are cleaned up, detailed, and in some cases, totally made over from scratch. I wanted DooM ForeveR to bridge the gap between itself(EPISODE I) and atmosphere (EPISODE II).Since most of DF's levels were made in '97, some levels were a bit dated and some levels lacked gameplay/eye candy. This release takes care of proper node building, updating the look and feel graphic wise to be on par with current wads, fixed gameplay and monster placement, and even threw in some legacy opengl effects(everything from colored lighting, 3dfloors, etc....). Description : Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations (a reworked version of the "atmosphere" sprites to update the gun graphics) tweaks to gameplay/monsters. new sounds. new objects/sprites. new textures. 1 new monster (other than SS replacement) map 06- totally new wad. STORY : http://www.geocities.com/rasputin1980/doomforever.html How to run : Use Doom Legacy Launcher. Select ultforever.wad and ultfor.deh in the ADDITIONAL FILES box. Make sure under SETUP you have opengl selected. In the ADITIONAL OPTIONS box type -mb 128 Additional Credits to : The creators of Doom Legacy.Lobo(creator of ESL Front End Launcher, Package It). The people who produced Deep, Doom Builder, Wintex, Photoshop. Final Doom sky, Hexen "ice" texture. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other files required : This can ONLY be run under Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter. * Play Information * Game : DOOM2 Map # : Map01-Map06 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : NO * Construction * Base : From Scratch Build Time : 1997-completed, April 2004-compiled and released under DooM ForeveR, November 7, 2005-major update/overhaul/re-released November 15th-fixed minor flaws,1.0 released to newstuff. Editor(s) used : Photoshop, Wintex, (Dee/DeepSea-1997-2002), Doom Builder. Known Bugs : DON'T run this with anything but Legacy(open GL). Things people consider "buggy": Map06: Big map, lotsa sprites. Sprites in the distance may "dissapear" in the fashion of old polygonal racing games. Its not too annoying. Maybe later versions of Legacy will increase the sprite amount. The end boss IS meant to do what he does. Be creative. The "earthquake" may appear slow at first. Just walk around a sec. This was hard to do for obvious reasons, (take a look at the map in Doombuilder). I tried to get everything working as best I could. * Copyright / Permissions * You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. DO NOT HACK APART THIS WAD. DO NOT TAKE GRAPHICS FROM THIS WAD. you MAY make expansion wads for this TC. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: