Another speed map i've posted ages ago on doomworld, but never send it on idgames, so i do it now. Theme now is a fortress surrounded by blood an...
One level for 'advanced' Boom compatible ports.
Good God! After that struggle in the canyon, it feels like a year's gone by! You stand over the corpses of five zombies, drenched in the blood an...
These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the pub...
The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of ...
12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/me...
2 Levels only for the Team TNT 's engine modification: BOOM v. 2.02 DO NOT TRY run with original DOOM2.exe it will crash!! Map01 is MEGA-HUGE-EVI...
Here's a 6/11/20 or 32-level Megawad for Doom2, I'm aiming for 32-maps though. These maps, ranging from small to large, hopefully combines good d...
This is my Freedoom map. I never had anything reviewed in the newstuff chronicles thingy on Doomworld, and I figure it'll be a while before Freed...
Rapture's vacationland. Side order of hellspawn.
A small wad consists of 2 maps. The maps originally have been constructed in limit- removing format, but there is Boom's action of sky transfer o...
No Turning Back is a single level wad that involves only going forward. There is no going back.
16 single-player maps for Doom 2 Play-tested only with pistol starts BUT Shotgun or better can be collected in less than 15 seconds on each map N...
"In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum s...
My second level for Doom 2.There's technology,hell and cavern themes here. Doom 64 MArine explains: After killing more demons in the episode I ca...
Its time to return to attack and clear this base from its evil for once and for all. The map is based on the original master level named attack a...
Just two levels which I created plus some other stuff like decorate, new textures etc... Maybe there is nothing amazing, because I am novice at l...
Just a idea i've got in my head, simple a sort of monocromatic\8-bit fortress, somenthing fairly similar to 8-bit deathmatch imho... btw nothing ...
This is a compilation of the WADs entered in : Doomworld's seventeenth speedmapping exercise. : Participants were given 100 minutes to create a :...
A Huge Level for Doom2, created back in 1998. Was my first map for Boom and now has been finally released. Was originally intended for the Doom M...
A file that contains some new architecture designs, a lot of tricks, and a variety of elements. You should use some of the enhanced engines to pl...
A remake of a remake, this is and upgraded version of my old map Infernal Fortress 2 (released as "Finfer2"), adapted from zdoom to boom format.
This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwat...