Newdoom Community Project

Newdoom Community Project

Newdoom Community Project - ndcp.wad (Doom II) is a PWAD featuring 32 maps (MAP14, MAP28, MAP13, MAP04, MAP02, and more)

Filenames
ndcp.wad
Size
21.16 MB
MD5
fb167546b9d0d785ab9b895617897c5b
SHA-1
fbafcb34f86e68abfa73f5c2280cc8d3e548ab94
SHA-256
7bfa204c289b60b4666cb97c6b158549131941eb1f0c3e32ae9a78b8282ff8d2
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
807
Maps
MAP14, MAP28, MAP13, MAP04, MAP02, MAP12, MAP17, MAP18, MAP30, MAP31, MAP03, MAP09, MAP10, MAP15, MAP16, MAP20, MAP21, MAP26, MAP29, MAP06, MAP22, MAP27, MAP32, MAP05, MAP07, MAP08, MAP19, MAP01, MAP24, MAP11, MAP23, MAP25

Read Me

__    _ _____ _      _ _____  _____ _____ __    ___
	 | \  | |  ___| |    | | ___ \|  _  |  _  |  \  /  |
	 |  \ | | |__ | | /\ | | |  \ | | | | | | | . \/ . |
	 | . \| |  __|| |/  \| | |  / | \_/ | \_/ | |\  /| |
	 | |\ ' | |___|   /\   | | / / \   / \   /| | \/ | |
	 | | \  |_____|\_/  \_/| `' /   \_/   \_/ \_|    | |
	 \_|  \_|  Community   |___/      Project        \_|
=============================================================================
Primary purpose         : Single Player
Advanced engine needed  : Limit-removing port (see Gameplay Notes below)
==============================================================================
Title                   : Newdoom Community Project
Filename                : ndcp.wad
Release date            : January 1, 2006 (update May 16, 2006)
Author(s)               : various Doom Community members
Email Address           : [email protected]
Website                 : http://megawad.newdoom.com/ndcp.shtml


Update notes            :  A number of bugs / changes in this release.

                          - Map01: Removed hanging body in chainsaw room due to player getting stuck
                          - Map01: Architecture changes added and gameplay tweaked
                          - Map07: Fixed 4 monsters set at same difficulty placed ontop of one anouther
                          - Map09: Port crashing texture error on line 5076 fixed
                          - Map09: Player hindered from entering teleport fixed
                          - Map11: Updated
                          - Map15: Fixed teleport destination for player start 4
                          - Map15: Changed scroll right textures <Boom effect> to scroll left
                          - Map19: Fixed linedefs 5302 and 14189 assigned to wrong sectors
                          - Map19: Lift fixed (lines 9121, 9122 and 9123 given sector tag 54)
                          - Map23: Player starts are no longer set to easy skill only
                          - Map23: Fixed door to maze not opening in Doomsday
                          - Map23: Fixed bloodfalls bridge from not working properly
                          - Map23: Player getting stuck in 'computer map' secret fixed
                          - Map23: Architecture and texture changes added.
                          - Map27: Seems to run fine in Doomsday now (not sure why) heh
                          - Map32: You can now get into secret containing the chainsaw
                          - Removed Doom Builder 3d mode starts from various maps
                          - Removed numerous unused sector and lindef tags
                          - Fixed some texture unalignments
                          - Other stuff 


Release notes           : This project started on November 11th, 2002 when Xtife (Sparky) posted 
                          on the Newdoom forums about the idea of us putting together a megawad. The idea took
                          off quickly and between the time this started and the release date, many mappers came 
                          and went. A lot of map slots changed hands. Somewhere during development, Team leader 
                          Sparky decided to pass the Leadership role on to myself (Doom_Dude) and since I was 
                          already doing as much as possible, including maintaining the website, I decided to 
                          take the lead. Anyhow a lot of hard working Doom Community members helped in getting 
                          this done. Without the dedicated level designers this project wouldn't have made it to 
                          finish. Thanks to everyone who contributed and helped out. I'm so glad it's done. :)
			  
Gameplay Notes          : As of the time of release the doom port Doomsday has issues with maps 06 and 27
                          which causes the port to crash. It is recommended you play using ZDoom, ZDoomGL,
                          Prboom, GZDoom, Risen 3D and Legacy.

                          This megawad does not contain secret levels so don't go looking for hidden switches 
                          in maps 15 and 31. When you play through the exit switches will take you from map 15 to 31 
                          then 32 and back to 16 without you having to search for secrets to get to these maps...
                          
                          It's up to you, the player as to how you play this megawad. Either play each map from a 
                          'pistol start'or play it through without restarting each level..
                          
                          This is a single player megawad with coop starts included. We didn't have time to
                          playtest the Coop gameplay so play with that in mind.

==============================================================================
Additional Credits to   : id software
			  Espi, Mystic, Doom_Dude, iori, Doom_Goat, DoomedAce Lutrov71 and Danimetal for 
                          providing various textures.
                          iori for the excellent skies. (Red sky modified by _____ from the graphic on newdoom.com's
                          main page originally designed by DraX.
                          Exl for doing the ingame graphics (Doom_Dude made credit graphic).
                          Aliotroph?, Looney2ner, PumpkinSmasher, Phoebus, and Nuxius for Playtesting.
                          Grazza for additional bug reporting after initial release.
==============================================================================
* What is included *
Sounds                  : Nope
Music                   : Some Replacements
Graphics                : Some New Textures
Dehacked/BEX Patch      : Yes (dehacked auto-map names patch merged in-wad)
Demos                   : No

* Play Information *
Game                    : Doom 2
Map #                   : map01 to Map32
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Untested)
Deathmatch 2-4 Player   : Nah
Difficulty Settings     : Yes

* Construction *
Base                    : From scratch
Build Time              : 3 years ++
Editor(s) used          : See individual maps below. ZenNode used for final nodesbuild.
Known Bugs              : Hopefully we squashed the worst of the bugs....
May Be Unplayable With  : Vanilla Doom (Doomsday 1.8.6 crashes on maps 06 and 27).

==============================================================================
LEVEL INFORMATION
==============================================================================
Level               : Map01
Level name          : Desecrated Paths
Author(s)           : Darren "Doom_Dude" Finch
Build time          : Many Hours
Editor(s) used      : Doom Builder 1.64 ~ 1.66
Authors comments    : It's a goth-ish area that was once some kind of holy place the demons desecrated. 
                      I didn't want to fill an entry map with Barons and Viles so if you think this is 
                      easy, well it was never really meant to be very hard..
==============================================================================
Level               : Map02
Level name          : Wet Works
Author(s)           : Andy 'mystic' Mckie
Build time          : I really have no idea but it was fun
Editor(s) used      : DETH, DeePsea, ZenNode
Authors comments    : Blame Doom_Dude if this isn't as good as map01.
==============================================================================
Level               : Map03
Level name          : Doomsday Machine
Author(s)           : Derek "Dittohead" Braun
Build time          : Many Hours
Editor(s) used      : Doom Builder
Authors comments    : I've always wanted to make a water-front base level, and this is it.
==============================================================================
Level               : Map04
Level name          : Shotfun
Author(s)           : Frades
Build time          : 1 year on and off. mostly off..
Editor(s) used      : WadAuthor, DoomBuilder
Authors comments    : 
==============================================================================
Level               : Map05
Level name          : Disdainful
Author(s)           : Dennis "Exl" Meuwissen
Build time          : About 72 hours or so
Editor(s) used      : WinDEU 5.24, Zennode
Authors comments    :
==============================================================================
Level               : Map06
Level name          : Bitter Loathing
Author(s)           : Trevor "iori" Primmett
Build time          : ~6 mo
Editor(s) used      : Doom Builder 1.6*
Authors comments    : My nicest map yet, as of 11/16/05 ;)
==============================================================================
Level               : Map07
Level name          : Identity Check
Author(s)           : Fatal
Build time          : A bit more than half a year, with loong slacking periods
Editor(s) used      : Doom Builder 1.64
Authors comments    : My third, best map so far. Will be the last one I'll ever make, I believe.
==============================================================================
Level               : Map08
Level name          : Xenturion
Author(s)           : Dennis "Exl" Meuwissen
Build time          : 
Editor(s) used      : 
Authors comments    : 
==============================================================================
Level               : Map09
Level name          : Baleful Confines
Author(s)           : Nuxius
Build time          : Too long...
Editor(s) used      : Doom Builder 1.64-1.67, Slade 1.01
Authors comments    : First map I made when I came back to the Doom community last year. Anyway, it's pretty much 
                      completely nonlinear, so if that's not your style, then you won't like this map.
==============================================================================
Level               : Map10
Level name          : Processing Station 10-29:71
Author(s)           : Liam "Aliotroph?" McMullin
Build time          : close to that of Daikatana
Editor(s) used      : DeePsea 11.65+, Doom Builder 1.00-1.66
Authors comments    : Yeah, it's damn dark.
==============================================================================
Level               : Map11
Level name          : The Ignorant
Author(s)           : Trevor "iori" Primmett
Build time          : ~4 mo off and on
Editor(s) used      : Wadauthor 1.30
Authors comments    : My first ever [completed, releasable] map
==============================================================================
Level               : Map12
Level name          : Infested
Author(s)           : Espi
Build time          : No idea. >_>
Editor(s) used      : WadEd, XWE, WinDEU, WinTEX
Author's comments   : It's a classical techmap, with some new textures to liven things up. It doesn't make
                      any more sense than any usual Doom map, but it has a semi-realistic feel to it.
==============================================================================
Level               : Map13
Level name          : Apocalypse Lab
Author(s)           : DarkWolf
Build time          : Was too long ago to remember
Editor(s) used      : WinDeu
Authors comments    : Well crap, had I known NDCP was going to take forever I would have made it bigger and better.
==============================================================================
Level               : Map14
Level name          : Jail Break
Author              : Ninja_of_DooM (Andrew Fernie)
Build time          : 4 months
Editor(s) used      : Deepsea V11.75
Authors comments    : I finished my map 4 months after we started. It was my first proper level and now it 
                      finally gets released. :P
==============================================================================
Level               : Map15
Level name          : City of Lost Souls
Author(s)           : Andy 'mystic' Mckie
Build time          : I really have no idea but it was fun
Editor(s) used      : DETH, DeePsea, ZenNode
Authors comments    : it always annoys me how ugly and crap the original map15 is.
==============================================================================
Level               : Map16
Level name          : Upon Necropolis
Author(s)           : PumpkinSmasher
Build time          : 1 month
Editor(s) used      : Doom Builder
Authors comments    : I ain't got a clue how long this actually took me, its been forever since I made it.
==============================================================================
Level               : Map17
Level name          : Assimilation
Author(s)           : Trevor "iori" Primmett
Build time          : ~2 mo.
Editor(s) used      : Doom Builder 1.*
Authors comments    : My most half-assed map of the lot
==============================================================================
Level               : Map18
Level name          : Daemon Campus
Author(s)           : Dennis "Exl" Meuwissen
Build time          : About 56 hours or so
Editor(s) used      : WinDEU 5.24, Zennode
Authors comments    : A bit more focused on gameplay instead of architecture, but still... FYI: the word 'campus' 
                      does not imply that this wad is based around any existing architecture or persons. They're 
                      just randomly thought up and connected hallways.
==============================================================================
Level               : Map19
Level name          : Maintenance Area
Author(s)           : DaniMetal
Build time          : About a month, in and out.
Editor(s) used      : Doom Builder 1.66
Authors comments    : This level depicts the true meaning of "Typical tech fill map".
==============================================================================
Level               : Map20
Level name          : Sepulchre
Author(s)           : Lee "DooMAD" Wallis
Build time          : ~4 weeks
Editor(s) used      : WadAuthor
Authors comments    : Is it done yet?
==============================================================================
Level               : Map21
Level name          : 13th Cross
Author(s)           : PumpkinSmasher
Build time          : 2 months
Editor(s) used      : Doom Builder
Authors comments    : haven't touched this map in 2 years
==============================================================================
Level               : Map22
Level name          : Caverns of Despair
Author(s)           : James "DooMGoaT" Denny
Build time          : 6 weeks + 22 months
Editor(s) used      : WadAuthor, Doom Builder
Authors comments    : //
==============================================================================
Level               : Map23
Level name          : Elemental
Author(s)           : Steven Melenchuk (Grunt)
Build time          : ??
Editor(s) used      : WinDEU32 v5.24, ZenNode v1.1.0
Authors comments    : - Agent Spork and Kaiser, for helping me test this.
==============================================================================
Level               : Map24
Level name          : La Casa del Diablo
Author(s)           : Rex Claussen
Build time          : Many Hours
Editor(s) used      : Wad Author
Authors comments    : The House of the Devil
==============================================================================
Level               : Map25
Level name          : Bitter Harvest
Author(s)           : BlackFyre & Doom_Dude
Build time          : Many Eons
Editor(s) used      : Doom Builder 1.66 (I don't know what BlackFyre used)
Authors comments    : Ahem... due to bad circumstances BlackFyre was unable to finish his level and the one he was 
                      working on got nuked. So he aske me (Doom_Dude) if I would finish the map. I only had 1½ days
                      to try and finish what was an older copy of his map. At the point that you enter a round outside 
                      area with Cacodemons you have entered my area and left BlackFyre's. Like I said I had 1½ days...
                      I think Doom Builder is on Fyre. heh...
==============================================================================
Level               : Map26
Level name          : Silenced Progression
Author(s)           : Agent Spork
Build time          : Too Long
Editor(s) used      : Doom Builder 1.67
Authors comments    : I smell like cheese
==============================================================================
Level               : Map27
Level name          : No Brakes
Author(s)           : Lutrov71 & Cyber-Menace
Build time          : Since the birth of Community Chest 2. (Over a year.)
Editor(s) used      : Wadauthor, Doom Builder and Wintex.
Authors comments    : A large and difficult map influenced by Plutonia.
==============================================================================
Level               : Map28
Level name          : Hotash Slay
Author(s)           : Steve Robinson (Stphrz)
Build time          : 
Editor(s) used      : 
Authors comments    : 
==============================================================================
Level               : Map29
Level name          : Strayed From Sanity
Author(s)           : DoomedAce
Build time          : 
Editor(s) used      : 
Authors comments    : 
==============================================================================
Level               : Map30
Level name          : Mortis Infinitum
Author(s)           : BlackFyre
Build time          : 
Editor(s) used      : 
Authors comments    : 
==============================================================================
Level               : Map31
Level name          : Conglomeration Complex
Author(s)           : Doom_Dude, Aliotroph?, PumpkinSmasher, Lutrov71, Fatal and Nuxius
Build time          : Many Months
Editor(s) used      : Doom Builder 1.66
Authors comments    : I (this is me again: Doom_Dude) started this map as an idea for a possible replacement map if we needed 
                      a level to fill any holes near the completion of the NDCP. It just happens that we did need it afterall.
                      Thankfully those who helped make the level did a spiffy job to make things interesting. If your really
                      interested in who did what parts, check out the screenie on the NDCP site (link at top of readme).
==============================================================================
Level               : Map32
Level name          : In The Castle of the Wolf
Author(s)           : Rex Claussen
Build time          : Many Hours
Editor(s) used      : Wad Author
Authors comments    : Castle Wolfenstein redux
==============================================================================



* Copyright / Permissions *
Authors may not use this level as a base to build additional
levels. 

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

Maps

MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
10
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
5
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
12
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
16
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
2
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
10
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
4