Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then pol...
---> RUNS WITH CC4 TEXTURES (id=16911) A quick Boom compatible duel map. It's another little techbase built into a cavern.
My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdo...
A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!
a pretty large level. Exceptionally challenging for the single player. Hours of fun for DeathMatch. Due to its difficulty with monsters, this lev...
A single ZDoom map for DOOM2 made in BOOM format.
Small 3-minute level I made for training.
An old map I made in November of 2001. Not much detail, and the lighting sucks. Like I said, it's old. My skills have evolved quite a bit, and th...
Ty Halderman, the essential pillar of the Doom community, passed away in 2015. He is greatly missed and his contributions to the Doom scene have ...
Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selecti...
*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!* Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas...
Small but challenging map taking place in a demon infested library.