A nice, but challenging map.
A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entir...
This wad is an original wad created using DOOMCAD 6.1 It took me about two months to complete in my spare time. When creating it I started with a...
A fortress in hell. This is my wad #14
Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some ...
Additional Notes:<br><br> ULTIMO is the ultimate DOOM treat - prepare to die ('cause it isn't easy). I designed it as a single player WAD really,...
E1M1 replacement PWAD. Named for the colour of the exit room.
A remake of the Doom Press Release. I have converted the maps from the Doom Press Release version to work with vanilla doom. I have also included...
Small game. No monsters. Lots of trip lines.
An MAJOR upgrade from v2.2
A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of ...
Death Match wad
The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a rando...
I dunno in a log cabin or somethin'.
My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my ...
First level in a new episode. Works with 1.666 and Ultimate 1.9
Try to make it to the end without falling into holes, traps and opening doors without looking first.
This wad was made in Germany, Delmenhorst. It's an update to my first wad "8Pack".
Monsters that appear out of nowhere, transporters that get you so disoriented you don't know which way is up. More beasts than you can shake a st...