This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really ro...
The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls ...
Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons a...
Three small to medium-sized levels with a Gothic castle theme.
4 new insanely hard maps. Started of as a plutonia tribute but later went bananas. Requires plutonia.wad to play. PrBoom+ complevel-9 is recommen...
I started this as a test map to learn editing and now it has 2 more maps. E1M2 & E1M3
My first wad. Wolf3D-style.
27 maps by 27 different mappers. There were no rules and all maps were accepted.
This is the sequel to The infected tower level 1. The premise of the series that after doom 2, the demons are back, they have created a plan to t...
One Boom-compatible map made on the 26th of October in the space of 24 hours.
14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and ...
Putting here all the unofficial maps I've made so far(they were either made randomly and accidently, some were made for a show off, some were rej...
Set in a demon complex of brick and metal, you must awaken
A moderately large map featuring a hellish fortification with progressively more difficult fights, especially in the secret areas.
This was my 1024 competition entry. The rules were given to build a map that fits within a 1024x1024 pixels map space (with no limits given for h...
This is a Base style one.
Remnant is a large limit-removing map for Doom 2, using the OTEX texture pack by ukiro and centered around creating a vanilla-ish gameplay experi...
Bigger then the other 7, and harder too I think. Also, this one is for Boom only. In other words, use Boom you nutjob!
2 maps for Ult. Doom. Both of them losely based on episode 1 and 2 respectively.
A small map created using only textures from Noir texture pack. It's quite dark, scary and pretty difficult. It was sort of inspired by Lab X-18 ...
A small megawad consists of 3 maps in Limit Removing format. The Hell invades in our reality, so, get ready your shotgun and kill them all. I hav...
This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.
22 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a ...
4 maps. All vertices are on the 64x64 grid (not things).