Dwarf Town

Dwarf Town

This was my 1024 competition entry. The rules were given to build a map that fits within a 1024x1024 pixels map space (with no limits given for height, thoug...

Filenames
dwrftown.wad
Size
847.52 KB
MD5
51ddad1ba2c4b56133951e3af4c5c033
SHA-1
e02ead216685439c50ae578d8ed6b928dc714166
SHA-256
fe6ba8ab23f480ebeae8dc496335f881d11a41c0ccaeee3d80ce8cc3f3cbeff0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
15
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom!
Primary purpose         : Single Player
===========================================================================
Title                   : Dwarf Town
Filename                : dwrftown.wad
Release date            : 8th June 2006
Author                  : Pawel Zarczynski
Email Address           : [email protected]
Other Files By Author   :
	-Waste Site (wsite.wad)
	-Option: Denied (odenied.wad)
	-Dreadful change upon us (dreadful.wad)
	-Place of the Tomb (pott.zip)
	-Nmn corporation pack 1 (nmncorp1.wad)
	-Nmn corporation pack 2 (nmncorp2.wad)

Misc. Author Info       :
-Also known as Nmn and Paul[DRD]
-DRD Team member

Description             : This was my 1024 competition entry. The rules were given to build a map that fits within a 1024x1024 pixels map space (with no limits given for height, though). I don't know wether the competition didn't pull from the ground, but the guy responsible for it (Lutrov 71, or Lutty) left the community, or something, and people started releasing their 1024 comp maps. Community projects rarely succeed anyway ;)
So to hell with it, here's my map. 
It's set in a mordeth - like brown town, except it's really really cramped, but beatable and you shouldn't get stuck anywhere.

Additional Credits to   : 

-Grubber for some advice
-ellmo and Dutch Devil for beta testage (though I think all dudes who frequent in that thread played this thing)
-Authors of the Utilities (see below)
-ID for Da Game. Long live classic Dooming!
-Kago, for the midi

===========================================================================
* What is included *

New levels              : Map 01
Sounds                  : Nope
Music                   : Yep, Sanctuary of Zitah from FF XI midi
Graphics                : Aye. Just the new sky
Dehacked/BEX Patch      : Nadda
Demos                   : uh-uh
Other                   : Nah
Other files required    : Noes


* Play Information *

Game                    : DOOM2
Map #                   : Map 01
Single Player           : Aye
Cooperative 2-4 Player  : Nay
Deathmatch 2-4 Player   : Ni
Other game styles       : ... *shrug*
Difficulty Settings     : R8


* Construction *

Base                    : Scratched out
Build Time              :  4-5 days or something
Editor(s) used          : 
-Doom Builder by Codeimp
-XWE by Csabo
-Paint Shop Pro by Jasc

Known Bugs              : Nah

May Not Run With...     : Dunno

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. I don't give a fuck.

You may distribute this file .... yeah yeah, as long
as you do stuff for free there's no objections. Simple stuff.

=============================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1