First Mission after Holdiday

First Mission after Holdiday

The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When...

Filenames
fmission.wad
Size
3.10 MB
MD5
4ff950e4a0086f7ef459835a425ed9c4
SHA-1
e22fd471204ca2cf25408adea57d5e1410e126bb
SHA-256
c17c8d13089a4f24222e3b97ab53e7cc68992551fbb48237598fa8abb6369a9b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
562
Maps
MAP01, MAP02

Read Me

===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : First Mission after Holdiday
Filename                : levels/doom2/d-f/fmission.zip
Release date            : 06/22/14
Author                  : Badb0y
Email Address           : [redacted]

Description             : The contact to the research station on Pluto is
                          lost. Our Marine has to interrupt his holiday and
                          must fly to Pluto. During the flight, he falls
                          asleep. When he wakes up, his team already
                          explore the station. Thats the story or
                          completely different.
                          
                          My first map. Mostly weak weapons & monsters.
                          Custom monsters. Very few monsters with the
                          element of tightness. I guess i was influence by
                          Quake 4 singleplayer which means linearity and
                          frontal attacks. Recommend is the use of a
                          GLRender. 

Update                  : [http://www.youtube.com/watch?v=xeOPh2i4erw]
                          I tweaked the wad after i saw a walkthrough
                          video. And i did fixes especially for Zandronum.

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : Map01-02
Single Player           : Designed for
Tested With             : GZDoom, ZDoom, Zandronum 

Base                    : New from scratch
Dehacked/BEX Patch      : Yes

Editor(s) used          : Doom Builder 2, Slade

Graphics                : Monsters from [realm667.com], 
                        : Textures from Whitemar.wad, WinterTex.wad, 
                          Stardate20x6.wad, NiteSky2.wad  

Music                   : Title - James Paddock "Lord of Space" 
                          [jamespaddockmusic.com]
  
                        
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

Overture

Overture (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
180
Pluto Cave

Pluto Cave (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
1500