Nostril Caverns

Nostril Caverns

This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.

Filenames
nostril.wad
Size
1.63 MB
MD5
8a9c34ec460f043d37fdcdf3d4b1fa43
SHA-1
dee50ebc027026839fb71409113eadbf75bc59e4
SHA-256
fcb90a6be3db9daffb310868c108394df79fde03deea04b11ab8b9611fbf3450
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
54
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom compatible
Tested with             : PrBoom-Plus 2.4.8.5
Primary purpose         : Single play
===========================================================================
Title                   : Nostril Caverns
Filename                : nostril.wad
Release date            : May 22, 2010
Author                  : TimeOfDeath (Chris Balch)
Email Address           : [email protected]

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM19
                          sloth0409
                          uuhhtod
                          SLUT (Half-Life Decay remake)
                          BUMP
                          av20 from memory

Misc. Author Info       : 27 years old
                          myspace.com/timeofdeath
                          timeofdeath.wrvids.com
                          youtube.com/timeofdeath
                          video.yahoo.com/people/5525124
                          mariokart64.com/smknonnbt/chrisbalchntsc.htm
                          mariokart64.com/smk/profile.php?pid=191

Description             : This is a limit-removing map designed for Boom
                          compatibility (-complevel 9). Play Doom in my
                          nose.


Additional Credits to   : id Software -
                          Authors of the programs I use -
                          Toke for the green and red cacos from coopbuild -
                          My Dad for an equation to help figure out how
                          many monsters to use -
                          TeamTNT for the eternall sky -
                          Jimmy91 for organizing the SpeedMIDI session that
                          spawned Plumbford Scottsdale -
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No

Music                   : Title and map music is "Plumbford Scottsdale"
                          by Chris Balch

                          Intermission music is "Nostril Caverns"
                          by Chris Balch

Graphics                : sky from eternall.wad
Dehacked/BEX Patch      : Yes
Demos                   : Included in zip


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 4 days
Editor(s) used          : Doom Builder 1.68
Known Bugs              :
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use this map and music as a base for modification, as long as
you give credit.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com
Game: Doom 2
Pwad: nostril.wad
Filename: nostril-1st.lmp
Skill and Style: 4 (UV-Max)
Map Level: 1 
Exe/Port used: GLBoom Plus 2.5.0.5 -complevel 9

Totals: DNF (Time of demo last a little over an hour though I believe)

Comments: 
Well, this was certainly a unique map.  Over 9k enemies to kill.  That would have been nice to exit with no deaths except... fuck you Archvile >_<!  Thank you and good day.

Brian "Anima Zero" Nesser
[email protected]

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4