Nostril Caverns
Filenames
nostril.wad
Size
1.63 MB
MD5
8a9c34ec460f043d37fdcdf3d4b1fa43
SHA-1
dee50ebc027026839fb71409113eadbf75bc59e4
SHA-256
fcb90a6be3db9daffb310868c108394df79fde03deea04b11ab8b9611fbf3450
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
54
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Boom compatible Tested with : PrBoom-Plus 2.4.8.5 Primary purpose : Single play =========================================================================== Title : Nostril Caverns Filename : nostril.wad Release date : May 22, 2010 Author : TimeOfDeath (Chris Balch) Email Address : [email protected] Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN dekutree (Zelda remake) LOINK TOM19 sloth0409 uuhhtod SLUT (Half-Life Decay remake) BUMP av20 from memory Misc. Author Info : 27 years old myspace.com/timeofdeath timeofdeath.wrvids.com youtube.com/timeofdeath video.yahoo.com/people/5525124 mariokart64.com/smknonnbt/chrisbalchntsc.htm mariokart64.com/smk/profile.php?pid=191 Description : This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose. Additional Credits to : id Software - Authors of the programs I use - Toke for the green and red cacos from coopbuild - My Dad for an equation to help figure out how many monsters to use - TeamTNT for the eternall sky - Jimmy91 for organizing the SpeedMIDI session that spawned Plumbford Scottsdale - =========================================================================== * What is included * New levels : 1 Sounds : No Music : Title and map music is "Plumbford Scottsdale" by Chris Balch Intermission music is "Nostril Caverns" by Chris Balch Graphics : sky from eternall.wad Dehacked/BEX Patch : Yes Demos : Included in zip * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : 4 days Editor(s) used : Doom Builder 1.68 Known Bugs : May Not Run With... : * Copyright / Permissions * Authors MAY use this map and music as a base for modification, as long as you give credit. You MAY distribute this file for free, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com
Game: Doom 2 Pwad: nostril.wad Filename: nostril-1st.lmp Skill and Style: 4 (UV-Max) Map Level: 1 Exe/Port used: GLBoom Plus 2.5.0.5 -complevel 9 Totals: DNF (Time of demo last a little over an hour though I believe) Comments: Well, this was certainly a unique map. Over 9k enemies to kill. That would have been nice to exit with no deaths except... fuck you Archvile >_<! Thank you and good day. Brian "Anima Zero" Nesser [email protected]