Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations...
NEW BREED MAP03 converted to ROKS format
Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.
Ancient Egyptian themed, Small to medium sized for Single Player, but can be fun in deathmatch. A large part of the map is single player only. (t...
A Small Deathmatch with 3Dfloors and secret hiding places, ideal for 4 players
A void-style deathmatch map, constructed *entirely* out of 3d floors. Uses FraggleScript for a few special effects like teleporters or 3d elevato...
(This is the sequel level to "Sacrifice in Blood")
It's the lost bridge leading to the UAC Facility... You must enter this UAC Facility. Watch out! There's bogeyballs living under the bridge! Don'...
Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing.
Designed for Single player or Deathmatch. A Medieval/Gothic style level which might be included in a future Megawad/TC. Features include deep wat...
Sort of hi-tec looking, mostly original or modified textures, some new lamp sprites. Lots of 3D and deep water
Designed for Deathmatch real 3D floors. Trippy sci-fi looking level
Designed for Deathmatch, but can be fun in single player Trippy sci-fi looking level
A partial conversion for DOOM II The story is available on the Chaos Crew website
A DeathMatch level. Seems to have small battle field, but you forget the 2nd floor! Additional see myHP/Doom stuff/Misc Credits to
a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next seas...
A cargo bay
Ultra-vertical map with very few of the power weapons. Thus armour and resource control are the key to success.
Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack...