.Void
A void-style deathmatch map, constructed *entirely* out of 3d floors. Uses FraggleScript for a few special effects like teleporters or 3d elevators. Don't mi...
Filenames
dotvoid.wad
Size
252.40 KB
MD5
f7b49b74597ba7ead53ea1626088d005
SHA-1
41019bff8bd690a03b41f199f8a434023bc05c96
SHA-256
05c27cd4e30ea2f8e051e12e18825ef34fc8a733cf9c4f884781d9f5a092f4c6
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Legacy
Lumps
21
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Yes, DooM Legacy only (OpenGL preferred) Primary purpose : Deathmatch Update to : Earlier .Void version (21st August 2003) =========================================================================== Title : .Void Filename : dotvoid.wad Release date : 21th August 2003 Author : Dennis "Exl" Meuwissen Email Address : [email protected] Other Files By Author : mywad1.wad Core Algorithm (corea.wad) Io Anomaly (ioanomal.wad) Disdainful, Daemon Campus (NDCP MAP05 and MAP18) COMP 45 (comp45.wad) Spinal Injury (spineinj.wad) Digital Science (dscience.wad) WhackEd2, the only Windows Dehacked editor! Description : A void-style deathmatch map, constructed *entirely* out of 3d floors. Uses FraggleScript for a few special effects like teleporters or 3d elevators. Don't mind the Pac-Man theme, it just adds a little variety to things. :P It seemed that a feature had been removed from Doom Legacy, namely the one that keeps items respawning at their original height. Because of that, the original version of .Void was unplayable (serves me right for not testing properly). This fix keeps some floors raised so objects wont fall through 3D floors anymore, at the cost of some visual annoyances. But now it should be playable at least. Additional Credits to : Id software for DooM The entire DooM community The authors of all DooM utilities Authors of all the DooM ports =========================================================================== * What is included * New levels : Yes Sounds : Yes, one ambient and one 'death by void' from Q3 Music : No Graphics : Some pitch black textures and flats Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP08 Single Player : If you're xenophobic Cooperative 2-4 Player : If you like looking at the Doom Guy Deathmatch 2-4 Player : Yes, 3 players are recommended but you can play with up to 8 players on the map. If you (for some reason) want to play with more than 8 players, you'll need to edit the FraggleScript that is embedded in the map. Note that there are only 3 deathmatch starts in the map (and one SP). Other game styles : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : About 48 hours Editor(s) used : WinDEU 5.24, Zennode, Why, Corel Photo-Paint, WinTex, DeuTex, Creative Wave Studio Known Bugs : None that I know of... May Not Run With... : Three mice * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as you credit me, the author of the map. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors