"FULL ON" is an exciting addition to DOOM. - E2M1 From Scratch! This is great starting place - E2M2 The Warehouse; from scratch, this place is fu...
ROGUES2 is similar to ROGUES I made in September 1994. It's a level for games who prefere the shotgun. Of course you can find the other weapons t...
You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, l...
The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles ...
You went to sleep one night thinking that you had rid
A deathmatch only level. It is relatively small, but that makes it better for deathmatch play. It's full of traps to set for your opponent (hence...
This level is base around a theatre. It includes satge, backstage, orchestra pit, trap doors, box office, circle, gods, boxes, stalls and toilets...
Dark and moody
This WAD is a representation of the Uni of Southern Queensland L and T block buildings. Excellent deathmatch WAD. Weapons are fairly low level (S...
You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area...
Look for skulls on the wall in a big dark room. Skulls that
A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld th...
After two quite easy missions you must seize a drawer, who insulted me on WIP, because I want to kill him after a legal lawsuit. He lives in a we...
The old Phobos map I did back in January.
Is a castle. Play it in Ultraviolence and you'll see..
Mostly a single player or cooperative level, but can also make a good deathmatch. I have spent most of the time trying to make it look good rathe...
This was a "contract WAD" for a well known Deathmatch tournament organizer who ultimately couldn't use it for business reasons. The client's requ...
A Level that was originally made for a megawad (but got too complicated so I decided to release this level alone. (since it was the only decent l...
See designer.txt
Large room in the middle, where all the : action is. Several raised ledges around : the perimeter of this room, where the start : points, and the...