Arriving at an an abandoned military complex, you discover it's not so empty anymore.
Okey Dokey, This level did not have a plot... but hey I guess I can't disapoint my followers (SURE THING! ;) So I will make one up now... Well ju...
After the intricate detail of Demon Base, I decided to go for the grand scale this time. Marvel at the views from the top of the enormous ice she...
For my creative writing class at school, I needed to design a community project of sorts. So, I decided to try something that, to my knowledge, h...
House that I live in. 2 floors, small yard and basement. Quite tight and tough. Uses teleports for changing floors so it's best when sound and fl...
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Cast...
Well its taken me two weeks to finish making this wad. If you explore the entire wad and kill every enemy it will probably take you around 35 min...
A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom ...
A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entir...
This wad is an original wad created using DOOMCAD 6.1 It took me about two months to complete in my spare time. When creating it I started with a...
Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some ...
A death defying level for Doom 1
A sequel and tribute to an ancient wad called 'Motion'. I tried to keep the same theme and style, and feel i succeeded. This is NOT meant as a jo...
Additional Notes:<br><br> ULTIMO is the ultimate DOOM treat - prepare to die ('cause it isn't easy). I designed it as a single player WAD really,...
A remake of the Doom Press Release. I have converted the maps from the Doom Press Release version to work with vanilla doom. I have also included...
Small game. No monsters. Lots of trip lines.
A Doom new level map for E1M3. Its really good looking like my boyfrend.
An MAJOR upgrade from v2.2
This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors...
A first attempt at making a reasonably sized DOOM map. It has quite a few outdoor areas included, and all three keys are used. I've tried to make...