Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.
Track through Hitler's base and kill ever nazi you see....I did nazi this coming!
My 2nd map; wolf3D-esque. Challenging, but fair (intended to be played on UV). Design-wise i'm on baby steps.. figuring out stuff, but i've learn...
Demons have taken over the inside of a mountain and it's up to you to clear it out. Do you have what it takes to traverse the Depths of Fear? Can...
*GZDoom with freelook enabled heavily recommended* A short, but replayable level that lets you take three different routes to get to the end, whi...
Title explains it all, a level set in a fortress by the coast. It takes around 6 minutes to complete, and is designed to be played on ultra-viole...
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).
The portal after exiting the Good-Guy hallways brought you to a new area of hell. Everything and everyone, including some demons were slaughtered...
This is a map that was cut out of the Vae Victus project. Why? No one may never know.
I have absolutely no inspiration to continue this, so I decided to release this to idgames instead of letting it collect virtual dust. This wad g...
This wad was meant to be part of ZDaemon Coop Community Megawad. The project died and I was left with this map. After two years I decided it migh...
This is my first map release and real attempt at making a level 1 map that I'd want to include in a map pack should I ever get around to making o...
This is the final version of my first Doom WAD. It's nothing too good but I hope you'll like it. For older versions, look in the file folder "old...
Unreality has been struck with extreme stupidness and you have to kill all the demons and stop John Romero!!
A small collaberation of maps by a few members of the Random Chaos doom clan. Unlike our previous singleplayer collaberation, this one is intende...
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and ...
After crashing into what is several traps of the sick-minded UAC officials' bases where they have been caught bringing in the demons themselves o...
*This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching* There have been reports ...
What, stupit name?! Ok, so this is my first Doom wad. So there are some things I want to say: 1) It doesn't have secrets. 2) Architecture is on l...
An underground marine base. I made this map in one day to test my speedrun skills.
It's a jokewad. Each level of the megawad consists of two square sectors.