Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad) A decent, challenging map.
Quality control
All hail Sandy Petersen!
It's the Doom racing game! Lava floors force you to race to each "checkpoint", where some health will keep you going a bit longer. It's hard to c...
Quick map thrown up to emulate Tom Hall's techbase (or SHAWNbase) style with my own twist, and elements of Romero's design rules. TOMBASE also is...
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
Its built from 10 sectors, so don't expect much detail... There is enough ammo in the map to kill all monsters, but sometimes you might not have ...
A map originaly made for the Plutonia Revisited
Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care le...
This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad...
This is an old Deathmatch map I made for Legacy in 2002, and is the third map I ever released to the public. I've decided to upload it to the IDG...
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
An oldie, updated. Old embarrassments removed. GZDoom support added. Texturing still on 1999 level.
Inspired by the Lovecraft's piece with the same name. The map can be hard, so be careful.
You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleport...
Zombies, demons and other enemies attacked a base in Deimos.
A small map for Doom II, but loaded with quality!
Fun gameplay. And rather detalized levels.