UAC Teleportatation Labs

UAC Teleportatation Labs

You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleporter. If in "I...

Filenames
telelab.wad
Size
230.55 KB
MD5
5c871684891ce9fc84f8eb5bfd1c4af4
SHA-1
c18f70ae2178cfb3c732ec2e074ee3d0f890bbd6
SHA-256
f60abc1a292aea9e2392218162217a19008b9d9473adec01899b3f8cf73fea34
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
14
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : 
Primary purpose         : Single+Coop play
===========================================================================
Title                   : UAC Teleportatation Labs
Filename                : telelab.WAD
Release date            : 5/24/2003
Author                  : Samuel Horwitz (insertwackynamehere#)
Email Address           : [email protected]
Other Files By Author   : Go to www.finiteandbeyond.tk and click on "INFO"
Misc. Author Info       : Go to www.finiteandbeyond.tk

Description             : You are a space marine, blah, blah, blah.  You are in one of the UAC's teleportation laboratory's when Hell starts breaking in,                               through a teleporter.  If in "I'm To Young To Die"-"Hurt Me Plenty", then the invasion has slowed.  If in "Ultra                                              Violence"-Nightmare", the monsters are still coming in, as fast as in the beggining. 

Additional Credits to   : id software, everyone who helped me
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : 
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A couple of months, though if I had buckled down and done it, a week or two.
Editor(s) used          : DeePSea 11.65
Known Bugs              : Some HOM in regular Doom II, odd HOM glitch in jDoom
May Not Run With...     : 


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


Maps

MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
4