Its built from 10 sectors, so don't expect much detail... There is enough ammo in the map to kill all monsters, but sometimes you might not have ...
A map originaly made for the Plutonia Revisited
Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care le...
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
An oldie, updated. Old embarrassments removed. GZDoom support added. Texturing still on 1999 level.
You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleport...
Fun gameplay. And rather detalized levels.
A classic, oldschool Doom 2 map. I got inspired to create this after watching the IGN 90 minutes video of cooperative game of Doom Episode 1 with...
Small temple-like map for Doom 2. A new sky with red clouds, gray stone, green marble, red carpets and bricks. A lot of outdoor views. Made for t...
This is a big wad and has many monsters but it also has enough health and ammo to beat it. The fights are fair and you have plenty of room to mov...
Okay, basically you're going to go train some in your holographic combat simulator room thingy, which puts you in a fight with some of those nast...
A re-release of the first of my *completed* abominations released to the public. The previous release had a bug in the yellow door. Was supposed ...
Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an goo...
A map I made for 40oz's birthday. Since I missed the birthday, I tried to create on christmas, but since I slept soon after finishing, I released...
Abstract techbase map with a space sky and a cyberdemon. Designed for the original Doom, and respecting the origi- nal limits -Visplane Overflows...
A single level inspired by E1M7 of Doom1. Fairly Episode 1 in feel. Plays on MAP01 of Doom2.
A heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes in early March. ...
Third entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an...
A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture an...