Mall of Mayhem

Mall of Mayhem

A re-release of the first of my *completed* abominations released to the public. The previous release had a bug in the yellow door. Was supposed to be a Hall...

Filenames
mmayhem.wad
Size
4.58 MB
MD5
25e4ecbd07822116e5b7b4604bf4e2ad
SHA-1
bdf9a2d0e24f5ee9d0363dc7c4c0408efc330330
SHA-256
94d43ff6389277e4f8c5fb7f6e916fb809429f65cf3c2c9f4cf6aebc37fcb5ef
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
265
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : Delete previous version of mmayhem.zip, it
			  has a serious playability bug
Update to               : mmayhem.zip
Advanced engine needed  : none
Primary purpose         : Single Player
===========================================================================
Title                   : Mall of Mayhem
Filename                : Mmayhem.wad
Release date            : 11/05/2008, 11/28/2008
Author                  : theSil3ncer
Email Address           : [email protected]
Other Files By Author   : None
Misc. Author Info       : A programmer by day who is WAY to busy to be doing this by night,
			  but I do it anyway. DOOM is just that much fun! heck, I might end
			  up DOOMing all the way into my 60's!

			  Check out my website at http://theSil3ncer.tripod.com (Coming Soon)


Description             : A re-release of the first of my *completed* abominations released
			  to the public. The previous release had a bug in the yellow door.
			  Was supposed to be a Halloween special, but I find election days
			  MUCH more scarier -- Um, I mean black friday =)...

			  Story:

			  Just as you where about to take your much deserved vacation, you
			  receive a distress call from UAC, another alien invasion, hmm...
			  You can barely make out what the operator is saying, so you press
			  your finger against your earpiece, hoping to at least capture some
			  of what he's saying. The man's voice sounds a bit frantic. You
			  reminisce on the last alien invasion and wonder why this guy is so
			  worried. Until you hear that this time, the aliens have invaded the
			  local mall. Several civilians are killed. Well, you're always
			  cleaning up people's mess, so you might as well clean this one up...

			  Ending: This is DOOM, but hey, let's provide an ending story:

			  Upon discovering the portal that the inhabitants of hell used to invade the local
			  mall, you decide to seal it off. You can only hold these demons back for so long.
			  Plus, backup should've arrived by now. As you wait for what seems like an eternity,
			  you decide that it's time to take matters into your own hands. You reach for your lucky
			  grenade and toss it into the portal, destroying it. Hopefully that should do it. Now,
			  as for the employees responsible for this carnage that damn near cost you your life,
			  well, they are in hell, they wanted it that way anyway. But from now on, you decide that
			  you will begin a boycott against that particular shop.

Additional Credits to   : Whomever I might have stolen any resources from...
			  Also:

			  ID Software for DOOM 2, of course
			  Willisting Consulting
			  Olivier Montanuy
			  Makers of:
				BSP 3.0
				XWE
				TCOUNT
				Various fonts I used.

			  Ex inferis for his sporadic episodes of encouragement
			  and play testing

			  Robin Palmer for patience + multiple suggestions on handling the bug
===========================================================================
* What is included *

New levels              : 1 level
Sounds                  : No, not really
Music                   : Yes (MP3)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes (Demo1)
Other                   : No
Other files required    : None other, unless you revert to the original DOOM engine...


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only 
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 Years (Since October 2006), on and mostly off
Editor(s) used          : Wad Author, Wintex, XWE, MSPaint, Paint Shop Pro 3,
			  PrimoPDF.

Known Bugs              : Yes, at the yellow door. Don't exploit it...
May Not Run With        : Should run on all DOOM source ports
Tested With             : ZDoom, Doom2.exe



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:
================================================================================
Notes:
------
1. Don't be a wimp, play this wad in the dark the way DOOM is supposed to be played.

2. Wad was meant to be tough on UV for first time players, so please don't send me any
emails regarding the skill level, instead, play the skill you are more comfortable with.

Maps

MAP01

MAP01

Deathmatch Spawns
12
Co-op Spawns
8

Graphics