Toxic Cove

Toxic Cove

A heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes in early March. The map is m...

Filenames
t-cove.wad, T-COVE.WAD
Size
384.21 KB
MD5
f458f12141a04a8049efe260da41b5fd
SHA-1
baa1ded253478daf311cbbec4eb845fe9fd77c6b
SHA-256
3f997b267fbe99a1d1bbfcd99d54bad546d19146a7bb2b10b35f2440f391afce
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
26
Maps
MAP02, MAP01

Read Me

===========================================================================
Advanced engine needed  : Vanilla
Primary purpose         : Single player/Co-op
===========================================================================
Title                   : Toxic Cove
Filename                : t-cove.wad/zip
Release date            : July 15th, 2007
Author                  : Tango
Email Address           : [email protected]
Other Files By Author   : If you're actually interested, go here:
			  http://tango.dmclub.org/?page_id=3
Misc. Author Info       : Mapping since January '05.

Description             : A heavily Alien Vendetta Map10 (by Kim Malde,
			  titled "Toxic Touch") inspired sewer map,
			  initially created in roughly 110 minutes in early
			  March. The map is mildly challenging, and there
			  is one trap  in particular that is quite nasty if
			  you don't know what's coming (it's only so bad on
			  UV). As I was not completely satisfied with the
			  original attempt, detail has been added, textures
		  	  aligned, and one room got a complete change in
			  structure. The level of detail is still similar
			  to that of Toxic Touch. Keep in mind that slime
			  will not harm you, with the exception of the
			  large pool in one of the final rooms.

			  Map01 is the touched-up version of the map, while
			  Map02 is the original (with a few minor bugs
			  fixed, however). Map02 has no skill settings, and
			  so it is nearly identical to Map01 on UV.

Additional Credits to   : Belial, DomRem, Hobbs and esselfortium for
			  testing and feedback. Shtbag667 for the midi,
			  Kim Malde and the other authors of Alien Vendetta
			  for inspiration. Catoptromancy for nagging me to
			  make a megawad of speedmaps (him doing so was
			  actually what gave me the idea to make the
			  speedmap when I did).
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes, a new sky, made by myself. It is a recolored
			  and modified image of an actual picture I took.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 and Map02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, but not tested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 110 minutes for Map02, another 6 days for
			  Map01
Editor(s) used          : Doom Builder, XWE, Photoshop CS
Known Bugs              : No
May Not Run With...     : It should run with about any port. It was
			  tested in PrBoom+ (complevel 2), Chocolate Doom
			  and ZDoom.


* Copyright / Permissions *

Authors MAY modify it and release this wad, given that they give me a heads-up
beforehand. You can do whatever you want with this text file and the wad
file as far as distribution goes as well. Just don't try and sell this
map (I hope nobody is that stupid to even try).

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tango.dmclub.org/

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4