Toxic Cove
A heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes in early March. The map is m...
Filenames
t-cove.wad, T-COVE.WAD
Size
384.21 KB
MD5
f458f12141a04a8049efe260da41b5fd
SHA-1
baa1ded253478daf311cbbec4eb845fe9fd77c6b
SHA-256
3f997b267fbe99a1d1bbfcd99d54bad546d19146a7bb2b10b35f2440f391afce
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
26
Maps
MAP02, MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Vanilla Primary purpose : Single player/Co-op =========================================================================== Title : Toxic Cove Filename : t-cove.wad/zip Release date : July 15th, 2007 Author : Tango Email Address : [email protected] Other Files By Author : If you're actually interested, go here: http://tango.dmclub.org/?page_id=3 Misc. Author Info : Mapping since January '05. Description : A heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes in early March. The map is mildly challenging, and there is one trap in particular that is quite nasty if you don't know what's coming (it's only so bad on UV). As I was not completely satisfied with the original attempt, detail has been added, textures aligned, and one room got a complete change in structure. The level of detail is still similar to that of Toxic Touch. Keep in mind that slime will not harm you, with the exception of the large pool in one of the final rooms. Map01 is the touched-up version of the map, while Map02 is the original (with a few minor bugs fixed, however). Map02 has no skill settings, and so it is nearly identical to Map01 on UV. Additional Credits to : Belial, DomRem, Hobbs and esselfortium for testing and feedback. Shtbag667 for the midi, Kim Malde and the other authors of Alien Vendetta for inspiration. Catoptromancy for nagging me to make a megawad of speedmaps (him doing so was actually what gave me the idea to make the speedmap when I did). =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes, a new sky, made by myself. It is a recolored and modified image of an actual picture I took. Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 and Map02 Single Player : Designed for Cooperative 2-4 Player : Designed for, but not tested Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 110 minutes for Map02, another 6 days for Map01 Editor(s) used : Doom Builder, XWE, Photoshop CS Known Bugs : No May Not Run With... : It should run with about any port. It was tested in PrBoom+ (complevel 2), Chocolate Doom and ZDoom. * Copyright / Permissions * Authors MAY modify it and release this wad, given that they give me a heads-up beforehand. You can do whatever you want with this text file and the wad file as far as distribution goes as well. Just don't try and sell this map (I hope nobody is that stupid to even try). * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://tango.dmclub.org/