Ty Halderman, the essential pillar of the Doom community, passed away in 2015. He is greatly missed and his contributions to the Doom scene have ...
Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selecti...
*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!* Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas...
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made th...
Replacement for map01-map09
A Doom base-style map for Doom2. Lava outside and crates inside. A mix of Doom and Doom2 monsters and a couple of keys.
Another speed map, this time taking place in an infected base. This one is also a map that mains with the chaingun and rocket launcher. There's a...
The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became "playable", e.g. there a...
Slaughter`ish speedmap (3 hours, including thing/monster placement) with HMP skill level added later. Very much inspired by HR2. UV-skill is very...
Final chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in softwar...
You'll die, Intermittently.
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes we...
18 maps made during the twenty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 1...