Doxylamine Moon: Overdose
The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became "playable", e.g. there are many mons...
Filenames
overdose.wad, Overdose.wad
Size
10.63 MB
MD5
7ac117bbf541a6a37b77853c3fc24e96
SHA-1
ee694537d5b3bbbcb42a26d7ee294e43f32cf8cc
SHA-256
67d9db6a8743bf3336f006023466929078386847a52e3705e651f79fcf592acf
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
573
Maps
MAP02, MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Limit Removing port support ogg-music Primary purpose : Single play =========================================================================== Title : Doxylamine Moon: Overdose Filename : Overdose.wad Release date : 07.12.2011 Author : Lainos [B0S] Email Address : [email protected] (NOT [email protected]) Other Files By Author : Object "32", Object "33" (Da Will), Doxylamine Moon (Sacrament) and others... Description : The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified. Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation. Additional Credits to : lafoxxx [B0S] for art. Archi for tech support. [LeD]Jake Crusher and lafoxxx [B0S] for translating. [LeD]Jake Crusher, [LeD]skepticist, Memfis, Vlad Guardian for testing. [KCP] Marty Kirra for sprites. Some WAD authors for textures. My doctor for... curing my soul... Music from: Chaser (Game) Wolf's Rain (Anime) Silent Hill (Game) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01-map02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Doombuilder (1,2), XWE, Photoshop, Paint, Gold Wave, Jet Audio. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://lainos.ucoz.net/
=========================================================================== Advanced engine needed : Limit Removing port support ogg-music Primary purpose : Single play =========================================================================== Title : Doxylamine Moon: Overdose Filename : Overdose.wad Release date : 07.12.2011 Author : Lainos [B0S] Email Address : [email protected] (NOT [email protected]) Other Files By Author : Object "32", Object "33" (Da Will), Doxylamine Moon (Sacrament) and others... Description : The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified. Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation. Additional Credits to : lafoxxx [B0S] for art. Archi for tech support. [LeD]Jake Crusher and lafoxxx [B0S] for translating. [LeD]Jake Crusher, [LeD]skepticist, Memfis, Vlad Guardian for testing. [KCP] Marty Kirra for sprites. Some WAD authors for textures. My doctor for... curing my soul... Music from: Chaser (Game) Wolf's Rain (Anime) Silent Hill (Game) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01-map02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Doombuilder (1,2), XWE, Photoshop, Paint, Gold Wave, Jet Audio. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://lainos.ucoz.net/