Level with nazis. You need to shoot the power core thingy in the blue key card area.
My submission for the Doom Advent Calendar project. It's your basic UAC base type map.
Reclamation is the fourth set of 32 DOOM II Deathmatch-only levels from TeamTNT. It is now available on ftp.cdrom.com and its mirrors. ...
A smallish arctic tech base created for Torn's Doom Advent Calendar project.
One of the Artifact levels
map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're havi...
Fairly simple map set in a cave/cavern themed place. Oh, and it's set inside the 1024 radius area. (heh)
This is the third installment of Pigeon speedmapping sessions. Main goal was to make a map under a limit of three hours and the themes were: 1) M...
This is a map I designed for Torn's Advent Calendar 2005
It's a big dungeon in Hell, fight the boss and face the challenges. Have fun. ZDoom scripting.
An introductory level. Was going to be the first level when The Return was planned to release with levels
Welcome to ARSDOOM! An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 a...
A big split techbase for the Advent 2005 map pack. Please use this version instead of the one under DAC7, as this fixes the Keen bug.
Small techbunker WAD. My first finished map
Christmas hijinks aplenty from ya good blood at Doomer Boards for your festive Doom pleasure.
A map created for my Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar.
This map is a worked remake of great eye del cul's Power Supply released in 2002. I detailed the map to create more ambient, and better look. The...
see contents at bottom