Ars Doom (repackaged edition)
Welcome to ARSDOOM! An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have ...
Filenames
ars_r.wad
Size
4.50 MB
MD5
fe3b289599512889cd90d1df6ebf7bfb
SHA-1
36d1dc4bd623ecbf0f7816bea8afa6de34eab6c5
SHA-256
53fc26164b227aae75f29a61a7e73d1b89e5e66f11e3842af1970be2560ab381
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
430
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Any port with support for embedded DeHackEd lumps Primary purpose : Single play Uploader : Linguica ([email protected]) Upload date : December 7, 2015 Uploader's note : This is a reupload of the 1995 art WAD "Ars Doom" in a format more easily playable on modern source ports. The DeHackEd patch has been updated from v2.3 to v3.0 format and embedded in the WAD. The level's nodes have also been rebuilt to minimize HOMs and slime trails. =========================================================================== Title : Ars Doom (repackaged edition) Filename : ars_r.wad Release date : July 19, 1996 Author : Ars Electronica 95 Project Email Address : [email protected], [email protected] Description : Welcome to ARSDOOM! An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik. Additional Credits to : Producer: Orhan Kipcak Realisation: Reini Urban Music: Curd Duca Graphics: Atelier Kipcak (Michael Pölzl, Katharina Copony) Involved international artists for their art, heads and voices: Peter Weibel, Seiichi Furuya, Manfred Wolff-Plottegg, Sabine Bitter, Peter Kogler, Heimo Zobernig, Ecke Bonk, Jörg Schlick, Kurz & Klopf, Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr, Kathi Copony, Rich Art, Michael Smith, Stephen Pusey, Timo =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (but all desync) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : Geometry from AutoCAD with a selfmade AutoLISP and ADS program Editor(s) used : DCK 2.0+2.2, Deutex 3.1+3.4, Deusf, Dehacked 2.3-2.5 Known Bugs : Medusa at the Welcome wall, Visplane overflows in the hall with < 1.7, Some HOM's in the foyer. Tested With : PrBoom-plus, ZDoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Endoom
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM II(tm), ARSDOOM 95 ──────────────────────────────────────────────────────────────── Game by id Software, addon for the Ars Electronica 95 Producer: Orhan Kipcak Realisation: Reini Urban Music: Curd Duca Graphics: Atelier Kipcak: M.Pölzl,K.Copony Artists: Peter Weibel, Heimo Zobernig, Peter Kogler, Jörg Schlick, Seiichi Furuya, Sabine Bitter, Ecke Bonk, Kurz & Klopf, Curd Duca, Stefan Nessmann, Timo, Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr, Katharina Copony, Rich Art, Mace, Michael Smith, Stephen Pusey http://xarch.tu-graz.ac.at/~rurban/ars/ DOOM II WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Art: Adrian Carmack, Kevin Cloud Design: Sandy Petersen BIZ: Jay Wilbur BizAssist: Donna Jackson Design and Support: Shawn Green, American McGee