Pigeon Speedmapping Session 3 -- 50 Christmas Pigeons

Pigeon Speedmapping Session 3 -- 50 Christmas Pigeons

This is the third installment of Pigeon speedmapping sessions. Main goal was to make a map under a limit of three hours and the themes were: 1) Maps shouldn'...

Filenames
pigeon03.wad
Size
11.57 MB
MD5
905a9a8a290fbfc75c73893d17200c64
SHA-1
5fddf3835272ff216b75bd132c8d0ca3f9908e9d
SHA-256
34c182687d13e86d28327f4800638973fe5f3d433876aff72394ba133299715f
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
2004
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP32

Read Me

===========================================================================
Advanced engine needed  : Boom compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Pigeon Speedmapping Session 3 -- 50 Christmas
                          Pigeons
Filename                : pigeon03.wad
Release date            : 2017-12-23
Author                  : A2Rob, Forli, JudgeDeadd, leodoom85, Myst.Haruko,
                          Naza, NoisyVelvet, Spie812, Scotty, therektafire,
                          Walter Confetti
Email Address           : ***

Description             :  This is the third installment of Pigeon speedmapping sessions.
                          Main goal was to make a map under a limit of three hours and the
                          themes were:
                          
                          1) Maps shouldn't go below 1024x1024 and not beyond
                          3072x3072.
                          2)Include purple or teal textures.
                          3)Good usage of crushers.
                          Bonus theme:
	     4)Draw a signature area outside of the
                          map to identify the mapper.
                          
                          Only one theme is needed to be used. In the duration of both
                          sessions, we had 12 maps submitted. 
                          

Additional Credits to   : cc4-tex. wad 
                          zoon-tex.wad
                          doomxmas.wad for custom content like monsters,
                          vanilla textures/title music replacement and
                          decorations.(File text stated that people can
                          build/transform upon it)
                          leodoom85 for TITLEPIC
                          pcorf for INTERPIC
                          TRANMAP lump is from Stardate20x7.wad
                          Myst.Haruko for custom palette.
                          All mappers who participate in this speedmapping
                          session.
                          
                          Title music is from doomxmas.wad
                          Intermission music is from Undertale "might play
                          when you fight sans"(of course in midi format).
===========================================================================
* What is included *

New levels              : 11 main levels and one secret map in slot 32.
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-11 +secret map in 32 slot
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2-4 hours
Editor(s) used          : Gzdoom Builder, Doom Builder 2, Slade, Whacked.
Known Bugs              : None, I believe.
May Not Run With        : Vanilla and vanilla focused ports
Tested With             : Gzdoom 3.2.1, Prboom+ 2.5.1.4, Zandronum 3.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

============================================================================
*Build time and map information*

Map01: Winter is Coming
Author: Walter confetti
Build time: 2 hours
Music: "Running From Evil" by Bobby Prince (D_RUNNIN)

Map02: The Gift Storage Facility
Author: Scotty
Build time: 3 hours
Music: "Air" by Stewboy

Map03: Arch-Crusher
Author: leodoom85
Build time: 3 hours
Music: "King's Court" from Hexen 2

Map04: Nuclear Winter
Author: A2Rob
Build time: 2 hours 20 minutes
Music: Track of Map03 from Plutonia 2

Map05: Tricky Step
Author: leodoom85
Build time: 3 hours
Music: "In Hiding" from Duke Nukem 3D

Map06: Bloodshot Ice
Author: JudgeDeadd
Build time: 2 hours
Music: "Opel" from "Doomguy Lost His iPod" by Viscra Maelstrom

Map07: Wish you a Merry Death
Author: therektafire
Build time: Roughly 2 hours
Music: Unknown

Map08: Ronald the Blue-Horned Cybie
Author:NaZa
Build time: 3 hours
Music: "Havana Smooth" by Lee Jackson (HR MAP10)

Map09: Santa's Drilling Station
Author: NoisyVelvet
Build time: 3 hours
Music: "Wizards of the Winter" - Trans Siberian Orchestra

Map10: No Memories About Winter
Author: Myst. Haruko
Build time: A bit more than 3 hours
Music: "Menacing" from Lemmings

Map11: Snowing Underground
Author: Forli
Build time: 3 hours 20 minutes
Music: "Slash" from Castlevania: Dracula X

Map32: Wandering Spaceship
Author: Spie812
Build time: 2 hours
Music: Modified version of D_RUNNIN

Maps

Winter is Coming

Winter is Coming (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
The Gift Storage Facility

The Gift Storage Facility (MAP02)

Deathmatch Spawns
0
Co-op Spawns
6
Arch-Crusher

Arch-Crusher (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Nuclear Winter

Nuclear Winter (MAP04)

Deathmatch Spawns
0
Co-op Spawns
5
Tricky Step

Tricky Step (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Bloodshot Ice

Bloodshot Ice (MAP06)

Deathmatch Spawns
4
Co-op Spawns
4
Wish You A Merry Death

Wish You A Merry Death (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Ronald the Blue-Horned Cybie

Ronald the Blue-Horned Cybie (MAP08)

Deathmatch Spawns
0
Co-op Spawns
1
Santa's Drilling Station

Santa's Drilling Station (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
No Memories About Winter

No Memories About Winter (MAP10)

Deathmatch Spawns
0
Co-op Spawns
5
Snowing Underground

Snowing Underground (MAP11)

Deathmatch Spawns
0
Co-op Spawns
6
Wandering Spaceship

Wandering Spaceship (MAP32)

Deathmatch Spawns
0
Co-op Spawns
5

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14