One level for GZDoom (standart light recommended)
A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sendi...
A 21st century doom2 wad, HARD!
The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manua...
A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a r...
Some idiot turned up at your door and offered you your own seaside cottage, of course you accepted like the idiot you are, and the guy teleported...
A semi-realistic post-apocalyptic non-linear remake of
After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hel...
A wrong teleporter took you to god knows where. Fight your way trough this gothic castle somewhere in outer space and find your way back
So there was Doom. And there were roguelikes. Then there was Doom: the Roguelike. And now, the iconic special levels unique to DoomRL have their ...
After a career running and gunning, it's time to lie down by the beach and sip some pina coladas. But! Yo ho ho, things get hairy once again and ...
Part Thirteen. Installation B is another tech-base map in the World's End series, it has taken a millenia to finish due to lack of motivation and...
A small level that functions as an experiment for storytelling
A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Hell on Earth storyline. The maps were made to emulate the feel of E4 ...
You just escaped from a hellish monstrosity on the helipad of this large skyscraper. The elevator broke on its way down, and it looks like this f...
The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, cr...
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy e...
30 maps made in under TWO hours. Some slightly bigger maps than its predecessor, and some wacky new ideas. I also used some CC4 textures to spruc...
Medium/large non-linear map, quite hard (not too much for veterans), designed in 2 months + various days/weeks of post release tweaking
Previously on Aftershock: "UAC Report log #5: Got a distress signal, something about demons. Facility was lost, so much hellspawn everywhere! Got...
An 'interesting' wad which (unintentionally) shows off the learning curve I've been through in the last 4 years. It's got a very loose story cent...
medium-sized map with an overabundance of cement9 and slime.
The successor of "The City of The Damned", a ZDoom map featuring resources from the Monolith game "Blood", this time featuring dynamic lights and...