Designed for death match play. : Very easy in single player or cooperative mode. : Not too many monsters, lots of ammo, health, : armour etc. lay...
A file made just for deathmatches. It is kinda like ledges but larger, and I like it much more.
Setting: Far'way planet, stuck in a demon infested millitary base, running for you life, taking pot shots at mutilated space marine buddies... nu...
Cool deathmatch level in an arena with 2 main areas in the middle and walkways going round the outsides. Best deathmatch level ever!
Arriving at an an abandoned military complex, you discover it's not so empty anymore.
Okey Dokey, This level did not have a plot... but hey I guess I can't disapoint my followers (SURE THING! ;) So I will make one up now... Well ju...
A calm arena with calm music... Good for meditating ;) Nothing very special.
House that I live in. 2 floors, small yard and basement. Quite tight and tough. Uses teleports for changing floors so it's best when sound and fl...
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Cast...
Well its taken me two weeks to finish making this wad. If you explore the entire wad and kill every enemy it will probably take you around 35 min...
A nice, but challenging map.
This wad is an original wad created using DOOMCAD 6.1 It took me about two months to complete in my spare time. When creating it I started with a...
A fortress in hell. This is my wad #14
Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some ...
Created with the same theme of an upcoming release, which I see as a landmark in my own mapping. And no, that doesn't necessarily mean a landmark...
A death defying level for Doom 1
Additional Notes:<br><br> ULTIMO is the ultimate DOOM treat - prepare to die ('cause it isn't easy). I designed it as a single player WAD really,...
E1M1 replacement PWAD. Named for the colour of the exit room.
Small game. No monsters. Lots of trip lines.
An MAJOR upgrade from v2.2
This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors...