This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 lev...
Small level taking place within an old graveyard and mausoleum. Pay respects to the dead by laying them back to rest once more and tend to its gr...
This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fu...
This is a pretty fast-paced deathmatch level. It was made for 2 players. I haven't tested 4 players. There is a floating cube on this level and t...
[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex] It's been over a wee...
An old haunted abandoned creepy monolithic structure on the old island floating above hell. With cool lighting. Used E2M2 for the music.
In the spirit of "special Squad Cobra 11" and "Return to Deimos Shityard", Here's a bunch of cute, insane and WTF speedmapping short maps.<br><br...
Quick map for slaying some revvies.
///NOTE: THIS IS A COOPERATIVE-FRIEND EDITION ///OF PREVIOUSLY SUBMITTER ODE OF RESURRECTION. ///IF YOU WERE JUST FINE WITH THE OLD MAP, ///IGNOR...
This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes ...
A speedmap for speedrunners. This one's pretty hard, but not as annoying as the last one. I think you'll agree, this is the best one yet.
4 levels for boom format using Darkening 2 textures
Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.
Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the...
A quick and experimental level. MAP07 is the primary map, MAP32, which is one of my eariler levels was added later as an extra. This was original...