Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, ...
It's Eulogy 5, changed around a bit, and made specifically for TeamTNT's BOOM engine. I've recently been getting quite interested in the BOOM eng...
A fairly short map remaking Hell Gate, a very short map from the console versions of Doom. It was made from scratch.
This edition of Valiant strips out all of the MBF DeHackEd work from the original release, which means this version is compatible with gameplay m...
It is revamped version of my old never released map for Doom1. The main purpose: Playable in both SP and DM. I haven't got any testers so I tried...
9 map ZDoom episode for Doom 2.
One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the dire...
You can expect it to be a very much like a Fellows At Kensington Exhibition WAD.
20 maps made during the twentieth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 ...
Single map wad made primarily for duels. Inspired by essay driven insanity. Map list: MAP01 - Thesis by Decay
This is a remake of doom1 exclusively for doom2 because doom2 has more content then doom1 that is available. it also brings new,bigger,harder lev...
A short, difficult, urban stye map for Boom-compatible source ports. It's based my 32in24-11 map (New York '77), which I converted to single play...
You're the Space Marine that Accidentally Teleported into the Terrible Portal of Hell.
A compilation of 32 slaughter maps, each designed to be played from a pistol start.
The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year 2015. Anyone...
One level for MAP16. Only runs with BOOM or BOOM-compatible ports. It is NOT a level that I made to play and look good, it is just a map I made t...
Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a conti...
The first Capture the Flag megawad, complete with batch files, brief reviews and, most importantly, NODES
This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Do...