SargeBaldy Speedmapping Compilation #10

SargeBaldy Speedmapping Compilation #10

This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level o...

Filenames
sbspd010.wad
Size
539.64 KB
MD5
9f3999fbcafb70d3d794978a6d4f77a8
SHA-1
5250433da4e0d02d1348f72a690ffd609d0d845f
SHA-256
271047a85b7019c32760a43db84030ead08537fb04185896b5dd57d0d054cc49
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
96
Maps
MAP03, MAP06, MAP01, MAP05, MAP02, MAP04, MAP08, MAP07

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #10
Filename                : sbspd010.wad
Release date            : 6/29/2003
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's tenth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom or Doom 2 level on a certain theme. 

			This week's theme is to try to create UAC headquarters 
                        as you perceive it, perhaps starting outside of the main 
                        building itself, ala uac_dead.wad.
			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes, I added an Elvis midi to map03
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01-Map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Possibly


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

May Not Run With...     : Any non-Boom-compatible port

===========================================================================
* The Levels *
===========================================================================

Map01 -- Renderman
Map02 -- Erik Alm
Map03 -- zarcyb
Map04 -- schepe
Map05 -- Assmaster
Map06 -- ph` 
Map07 -- Jon^R
Map08 -- Zelda007
===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html

Maps

MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1