SargeBaldy Speedmapping Compilation #10
This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level o...
Filenames
sbspd010.wad
Size
539.64 KB
MD5
9f3999fbcafb70d3d794978a6d4f77a8
SHA-1
5250433da4e0d02d1348f72a690ffd609d0d845f
SHA-256
271047a85b7019c32760a43db84030ead08537fb04185896b5dd57d0d054cc49
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
96
Maps
MAP03, MAP06, MAP01, MAP05, MAP02, MAP04, MAP08, MAP07
Download
Read Me
=========================================================================== Title : SargeBaldy Speedmapping Compilation #10 Filename : sbspd010.wad Release date : 6/29/2003 Author : Various Description : This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme. This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad. Additional Credits to : Doomworld for the template for this .txt =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes, I added an Elvis midi to map03 Graphics : Yes Dehacked/BEX Patch : No Demos Replaced : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : Map01-Map07 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other Game Styles : No Difficulty Settings : Possibly * Construction * Base : New levels from scratch Build Time : 100 minutes per level Editor(s) used : Various Known Bugs : The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. May Not Run With... : Any non-Boom-compatible port =========================================================================== * The Levels * =========================================================================== Map01 -- Renderman Map02 -- Erik Alm Map03 -- zarcyb Map04 -- schepe Map05 -- Assmaster Map06 -- ph` Map07 -- Jon^R Map08 -- Zelda007 =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://oregonstate.edu/~lloydo/speedmapping.html