The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this l...
Six dynamic, weirdo levels overstuffed with enemies to an unnecessary degree. A limit of 666 linedefs per map keeps detail low and invention high...
I've seen other WAD's based on people houses, but they all seem to be made by people who live in bungalows This is a super fantastic detailed lev...
Base style deathmatch level. Very small and tight... inspired by MAP07 of DooM 2, but better and more detailed. DON'T fall in slime!
Ah Doom2 Map 7. My favorite Doom2 map to DM on. After DMing on a DWANGO version of this map and then listening to the Kinkiness remix of this son...
The evil hell creatures are invaded the abardonned water facilty located on an island near the state. Our marine needs to explore the place and s...
It's a generic UAC base. It has some small office rooms, a dining hall, some bathrooms, a kitchen, a storage room, and a parking garage. This map...
A set of 6 speedmaps for DM using the Erratic Texture Pack.
You are a Martian terraformer stuck in a small station in the middle of nowhere.
One Boom-compatible map made on the 31st of October in the space of 24 hours.
Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, ...
It's Eulogy 5, changed around a bit, and made specifically for TeamTNT's BOOM engine. I've recently been getting quite interested in the BOOM eng...
A fairly short map remaking Hell Gate, a very short map from the console versions of Doom. It was made from scratch.
This edition of Valiant strips out all of the MBF DeHackEd work from the original release, which means this version is compatible with gameplay m...
It is revamped version of my old never released map for Doom1. The main purpose: Playable in both SP and DM. I haven't got any testers so I tried...
9 map ZDoom episode for Doom 2.
One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the dire...
20 maps made during the twentieth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 ...
Single map wad made primarily for duels. Inspired by essay driven insanity. Map list: MAP01 - Thesis by Decay
A short, difficult, urban stye map for Boom-compatible source ports. It's based my 32in24-11 map (New York '77), which I converted to single play...
You're the Space Marine that Accidentally Teleported into the Terrible Portal of Hell.