Infurnus Free-Time-Works has worked for four long years on Lightning DeathMatch, only to go on hiatus. This summer (2006), you will not only get ...
A large open world level with some claustrophobic caves and tunnel systems. The level revolves around the inner workings of a bunker nestled deep...
You must find a Red Skull Key and get the hell out before you are sacrificed to many tangential Great Old Ones in the temples of their worship.
Quake style map
This is a soccer modification for the Skulltag teamgame mode.
Communication with the UAC's toxin plant has been lost, and the same fate has been brought upon all of their teams they've sent in so far. Now th...
This wad is a action packed Skulltag/ZDoom wad with 5 amazing deathmatch maps, 1 domination maps and one for the "CTF" mode! It includes also nic...
The winner gets it all(?)
While driving in the middle of the night, a mysterious figure in the dark wanders into the path of your car, making you turn and crash into a wal...
Gothic Duel maps
A epic tale of romance, passion and heroism about Foxxy's wonderful Mother.
A small little zDoom map using mostly Doom 3 textures.
XASER'S SHiTWADS is a set of ten levels (+1 secret) However, the thing about these levels is that they are all kind of "Joke Maps". Some are old ...
Path to Hell is a middle/big level, it takes around 30 minutes, hope you like it :)
10 Levels for Zdoom, Plus 2 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth en...
i did this last year for fun with friends and it sucked :D!
It's a base style level, nothing more to say about it
This is a pretty straightforward WAD, I designed it in a couple hours yesterday. This is meant to either be played in GZDoom, ZDoom, or Zandronum...
Originally a birthday cake for Nanami, I changed it a bit to make a pic of a Doom birthday cake. Then as asked added monsters/exit and gave a dow...
2nd map made by me...
Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build a...