Skulltag Soccer

Skulltag Soccer

This is a soccer modification for the Skulltag teamgame mode.

Filenames
stfball.wad
Size
5.71 MB
MD5
7fbe69b86ee664adf1160c15b3e54600
SHA-1
cfab6d8d6a10574590319606fd368fa54509859c
SHA-256
025f705317fa7d76b3a30a4b55ad346db3f11bbb19a29ce5873e8c72390e760d
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
339
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06

Read Me

===========================================================================
Update to               : levels/doom2/Ports/s-u/
Advanced engine needed  : Skulltag .96d or higher
Primary purpose         : Teamgame
===========================================================================
Title                   : Skulltag Soccer
Filename                : stfball.wad
Release date            : July 27, 2005
Author                  : The authors of ZFBall and Brandon Del Bel
Email Address           : [email protected]
Misc. Author Info       : Andrew Shepard: Lead designer, mapper, and
                          coder
                          Jean-Francois Thibault: ACS scripting
                          Brandon Del Bel: Skulltag version

Description             : This is a soccer modification for the Skulltag
                          teamgame mode.

Additional Credits to   : Brad Carney for making this work. Also see ZFBall.txt
===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Decorate and ACS
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map06
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : unknown for the original / a couple hours for the
                          ST version
Editor(s) used          : unknown for the original / Doom Builder for the
                          ST version
Known Bugs              : This won't work with the "no monsters" dmflag selected.
                          I haven't tested compatibility with any other flags.
May Not Run With...     : Anything other than Skulltag


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4