Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use sa...
These are two levels, that are really fun to play with. [Note by the uploader: I recommend to play THENEST1.WAD and THENEST.WAD next to each othe...
A five-level fast-paced DEATHMATCH 2.0 frag fest.
A relatively small crypt-themed map with areas that progressively open up and get more difficult, ultimately leading to a brutal bloodbath!
First attempt
14 brand NEW doom 2 levels, never been released I made them primarily for deathmatch with my buds and have never had the oppurtunity to release t...
This a collection of my last 14 floors designed with deathmatch 2.0 in mind.
A wad designed to try and emulate Casali mapping with old school compact, high impact maps.
I am back at you with another cookie slaughter map. This one is a very tough one. It also uses MBF 21, so I would recommend DSDA-Doom to play the...
A very hard and linear map with nasty ambushes galore. UV is for experts. Features every monster type from Doom 2 and finding the secret areas ar...
Clandestine Castle Crashing is the fifth release and second megaWAD of BluePineapple72's monthly "Pineapple Under the Sea Speedmapping" series. <...
A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the fe...
EErie music (Satriani) in a HEELLish environment
- This is the last of the Carnage Galore series. This can only be played with JHexen.
The WAD file accompanied by this readme file contains the "heavily, yet sensibly" improved maps from "199X" and also re-integrates all the (reaso...
I have made a lot of quicky deathmatch and co-op levels. This is my first single- player level. I worked a LONG time on this level, and it's pret...
a bunch of shitty, unbalanced speed maps made for nanowadmo
Mutant TechNoids (Technical Nerds) have invaded. Your mission is to eradicate and escape. Lot's of hard to find doors and timing puzzles to solve...
As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur...
Inspired by Serious Sam. Except that story in the end.
The theme is lava, red rocks and dark caves.
Only 1 level map, very short... Was just made to learn mapping further.