circle.wad
Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use same insertion...
Filenames
circle.wad, circle1.wad, circle1.zip, CIRCLE1B.WAD, circle1b.zip, DOOMCIRC.WAD
Size
187.01 KB
MD5
99811c1afd1e3c6a90d33abf9aff55ea
SHA-1
cd141de73ff58f33fdfee4825d49823e86c94deb
SHA-256
1e1faae88b1be3940e0cbbc36f95b76087584fbf056f81d39c2d906c68ecd309
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
12
Maps
E1M1
Download
Read Me
------------------------------------------------------------------------ DOOM(c) & DOOM II(c) Add-on Level, CIRCLE1.WAD & CIRCLE2.WAD ------------------------------------------------------------------------ CIRCLE1.WAD - DOOM1(c) Level CIRCLE2.WAD - DOOM II(c) version of the above level including special features DESCRIPTION: Designed to allow easy escape and ambushes, four main rooms connected by passages to each other surround a central room. Around this is a loop of dim tunnels dug into the earth. Secret doors and teleports. FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well. - Many entrances and exits allow for quick kills, easy escapes or ambushes - Teleporters to many locations throughout the level - Secret weapons and powerups - Doors are recessed to make sure you can get through them quickly when in trouble - Linedef triggered doors stop other players from determining your location by which doors are open - Came 7th in the top Deathmatch levels guide [X] Deatmatch [X] Co-op [X] Single player [X] Extra Graphics STATISTICS: Built with DEU4.3-5.21gcc, node built with BSP1.1. Took over 12 Hours to build plus a further 10 hours of playtesting in deathmatch to make it perfect. This level can be used in any electronic medium (eg. Disk, CD-ROM) as long as this text file is included and the Author contacted about such uses. This level can also be used as a base for other levels. AUTHOR'S ADDRESS: [email protected] {Prefered address} [email protected] [email protected] ------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CIRCLE.WAD - Deathmatch wad file for doom -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't let the name fool you, this is a quality WAD Episode/level : E1M1 Editors used : DEU52GCC, DEU521GCC Time taken : 10 Hours Wad Author : Daniel Griffiths, 1st Year Engineering student description : Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use same insertion points as normal sky1) Based on a circle to allow easy reach of any part of the complex, and the dark mines section to hide out in. Deathmatch features - Linedefs make doors open and close to fool opponents (and to cover your tracks) - Linedef activated crushing ceilings to stop persuits - Wad based on circlar pattern so you can sneak up on players from behind - Secret doors, and 2 sided walls for ambushes - A few sniper positions - Cooperative exit This level may be used to inspire new levels and distributed in any form freely. If you have any comments, suggestions, criticisms please feel free to Email me on... Internet : [email protected] Binary2 BBS : +61 (03)591-0005 .... username Alpha
------------------------------------------------------ Circle 1b - DEATHMATCH WAD FILE ------------------------------------------------------ Bug fix for original Circle.wad, including SKY1.GIF in one PWAD. Walking under rightmost crushing ceiling doesn't cause the entire level to crap up. Any comments, Suggestions, Bug reports write to [email protected]
------------------------------------------------------ Circle 1b - DEATHMATCH WAD FILE ------------------------------------------------------ Bug fix for original Circle.wad, including SKY1.GIF in one PWAD. Walking under rightmost crushing ceiling doesn't cause the entire level to crap up. Any comments, Suggestions, Bug reports write to [email protected]