e1l1kp.wad
Filenames
e1l1kp.wad, E1L1KP.WAD, e1l1kp.zip
Size
17.27 KB
MD5
33c343a7aa7c3330d1c22a6dec6bc5e5
SHA-1
cbb92045398ba56bd00f181d815ffd1c12a8d876
SHA-256
e7d23cace0831d87232c9e0368c15e7fe0f0fa9f37349a085a9c9978eafe82b8
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
E1L1KP.WAD is a brand new level for all you doom addicts who are tired of looking at the same old ones, or seeing the same maps with only different objects, wall textures, etc. It can be used in both normal play mode an in DEATHMATCH mode. It's a 'small' level - about 100 vertexes, and a similar number of linedefs, but only 9 sectors. It isn't very complicated, but it should be fun to play, and it provides a good example of what can be created using deu5.0 to use: doom -devparm -file e1l1kp.wad -wart 1 1 which will teleport you right to the new level, or use doom -file e1l1kp.wad and enter 'Knee Deep in the Dead' normally. BTW - you need the registered version of DOOM to run this, unless your shareware version is able to show an energy cell. :-) E1L1KP.WAD was created with DEU5.0 and DEU4.3 by Karl R. Peters on 4/1/94. ([email protected]) - DOOM editor notes - DEU 4.3 was used to edit the errors that DEU 5.0 causes when it creates nodes. When DEU 5.0 creates nodes, it inserts additional vertexes along a linedef. However, it does not break the linedef up into several linedefs. As a result, it will often allow a linedef to cross the boundary of a node - a big no-no, apparently. To correct this, you must use deu4.3 with the '-debug' parameter to delete the faulty linedefs and insert new ones. (The vertexes created by DEU 5.0 are not visible or usable in DEU5.0 edit mode nor DEU 4.3 normal edit mode, but are visible in DEU 4.3 debug mode.) I hope this helps everyone who has been frustrated by DEU 5.0 - hopefully a 5.1 will come out soon.
E1L1KP.WAD is a brand new level for all you doom addicts who are tired of looking at the same old ones, or seeing the same maps with only different objects, wall textures, etc. It can be used in both normal play mode an in DEATHMATCH mode. It's a 'small' level - about 100 vertexes, and a similar number of linedefs, but only 9 sectors. It isn't very complicated, but it should be fun to play, and it provides a good example of what can be created using deu5.0 to use: doom -devparm -file e1l1kp.wad -wart 1 1 which will teleport you right to the new level, or use doom -file e1l1kp.wad and enter 'Knee Deep in the Dead' normally. BTW - you need the registered version of DOOM to run this, unless your shareware version is able to show an energy cell. :-) E1L1KP.WAD was created with DEU5.0 and DEU4.3 by Karl R. Peters on 4/1/94. ([email protected]) - DOOM editor notes - DEU 4.3 was used to edit the errors that DEU 5.0 causes when it creates nodes. When DEU 5.0 creates nodes, it inserts additional vertexes along a linedef. However, it does not break the linedef up into several linedefs. As a result, it will often allow a linedef to cross the boundary of a node - a big no-no, apparently. To correct this, you must use deu4.3 with the '-debug' parameter to delete the faulty linedefs and insert new ones. (The vertexes created by DEU 5.0 are not visible or usable in DEU5.0 edit mode nor DEU 4.3 normal edit mode, but are visible in DEU 4.3 debug mode.) I hope this helps everyone who has been frustrated by DEU 5.0 - hopefully a 5.1 will come out soon.