This is a small (800 linedef) *BOOM only* wad that has a marble 'n' metal (and a little wood) theme. It's not that hard, and its my first level. ...
Here you step into hell and your first obstacle : is a large chapel presumably built as a staging point for : invading Earth. Proceed through and...
Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port...
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a....
The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the sim...
A highly concentrated map with over 400 enemies, do not be discouraged though, you can mow through them relatively quickly as they're mostly low-...
Hard, with a fair amount of detail. My usual BASE theme built in a small outside area. This WAD has a slow area, but only for a few steps, then i...
A map I made in response to a hell-themed doom megawad project.
Random short maps originally based upon "daily bite size mapping" speed mapping sessions by fuzzballfox made in zdoom forums some months ago, and...
A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal comb...
A big deathmatch level of a house
"You have been sent to a distant base on the planet know as "Reaver" to locate and and infiltrate a recently lost UAC installation, you must head...
2 of FreeDoom's maps, have a look at : http://boris.slipgate.org for a list of them I started this as a test map to learn to use : Doom Builder. ...
For reasons unknown you wake up in a strange place. Another world. A world populated by evil. The brood of hatred! And once again you really have...
A short map depicting a frozen-over hell and an E4-ish fortress overrun by the freak snowstorm. This is an "upgraded" version of a 100-minute spe...
I made this map based on an automap picture that was posted on the forums of a map by Fellowzdoomer. Read this thread - http://www.doomworld.com/...
Well, DOOM just belongs in a "BASE" theme.
A large, sometimes cavernous
This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you ...
of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port fea...
This started as a small, simple techbase to test my understanding of basic mapping techniques while making something decent and playable, but I k...
I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants...
A follow up map to WTP, it is to be played with WTP so the story continues. This is the base on the other side of the teleport, it looks like it ...
As an archaeologist with a mission in the deep South American jungles you find an old inca pyramid. You decide to go inside and behind you a big ...