My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture and *gasp* texture ...
12 levels from scratch or revamped from previous release
This was designed to be a difficult map. I got my inspiration for this map from maps 23-25 of Scythe2, the last episode of Scythe, The last 4 map...
It's a nineteen map wad, 100% oldschool gameplay.
A little map sets into a hidden mountain UAC base. Knewing how much you love to hate Wolf3d dudes in doom maps i'll modify them whit that blonde ...
The old Train level in my project "Decay"
weird and ugly '90s-style map
More of the map, but it's enough to show how the map is supposed to look.
A cool long level from map 29 of my Dsv wad. I decided to release this level as a solo level because it looks cool!
My first big map for Doom, made back then on the year 2010 for zdoom and released only on the hispanic forum Dise�o Doom, this version was modifi...
It's going to be one of those days. Once you get a chance to enjoy the hospitality of the welcoming commitee in this level, the warm receptions y...
Very non-linear map.
A birthday speedmap for Pavera's 22nd birthday. For some reason I modelled it after Vrack, so I decided to name it Diet Vrack. Heh.
Marble and greenish textures used for this one, symmetrical pretty much.
Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and a...
Doomguy gonna infiltrate in this unconquerable fortress and eliminate the threat. Kinda linear level at the beginning, automap is sometimes will ...
Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly ove...
In my attempts to um, get back into DOOM editing :P I made this piece of crap. Set in a brick complex of sorts.
During the events of Doom-II, a marine (not Doomguy) got trapped in hell.
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
The wad has been updated as of November 15th 2017.
An display of 'what to expect' from my upcoming project "Loaden". Mind that it is far from finished, I just wanted to get a first response on the...
Four short levels made for Doom II in the Boom format. All but map 4 contain deathmatch starts. The player(s) travel from a scorched wilderness, ...
It`s not so much big, There`s is no BFG 9000 :( But this is the Boom version of the level, soon will this be for ZDoom too.