Geared for the hardcores, there's loads of Spider-demons and Cyberdemons. There's also a BFG in the first room. Finding enough ammo and using it ...
A map based on System Shock Level 1. Includes the healing suite, storerooms and cyberspace port, part of the central hub and gamma quadrant's sto...
Designed for 10 levels (Mini Mega) I did not have time to finish 3 levels, well, actually scope to complete one level without even having a name,...
The likely final map in the ic200x series. A huge sprawling techbase with textures from a variety of sources.
After you got the train to safety, and most of the
Vile Flesh is a full 32 level replacement for Doom2. You'll find the fist few levels are perhaps more reminicent of the original Doom, and as you...
Blatant ripoffs of Doom 1 and 2 levels, switched from SP to DM. Maps designed on 12/31/2008.
12 maps made during the thirteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15...
Escape HELL!
13 years of Doom doesn't have a consistent theme. It was just a project to get some of the mappers together to make a tribute to Doom style map. ...
One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended.
The all NEW 7 level Demo of GhostBusters DooM2. Featuring many of the awesome levels from the first half of the game, GhostBusters I.
A project that has been in work for quite a long time now, but now comes to its finishing point. This pack contains twenty new maps testing a pla...
Two short maps with emphasis on intense action from the very beginning. Rather hard on UV - if they are too tough for you, try playing on HMP. Th...