Belial's Bad Brain

Belial's Bad Brain

One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended.

Filenames
bbb.wad
Size
2.59 MB
MD5
7a044b6e0e850b18d9c8ca5d275446d0
SHA-1
e7ab788a4c6c28d3964f7aa96f0b6376af6b644f
SHA-256
3d217b324249b385b8ea074b84157b8fc38e4c972a94a1ec10be233aa3848ba7
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
15
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit removing
Primary purpose         : Single play
===========================================================================
Title                   : Belial's Bad Brain
Filename                : BBB.WAD
Release date            : 02 Feb 2008
Author                  : Alexander "Eternal" S. (aka Deadall)
Email Address           : [email protected]
Other Files By Author   : Remain1, Epic, Generator of Evil,
                          The Horror Collection (Eden.wad), Napalm,
                          NORDHELL
Misc. Author Info       : Russia, Moscow.

Description             : One level for any limit removing ports.
                          PrBoom-Plus or (G)ZDoom are recommended.

                          This level is improved version of my map for
                          speedmap contest on iddqd(point)ru on which all
                          competitors were limited with four hours and with
                          common theme. I hope all players who liked my
                          "Generator of Evil" will like this level too.
                          
                          If this level is too hard for you, then you can
                          watch in-wad demo1 by Nikolay "Heretic" Kamnev.
                          Compatible port like prboom-plus is needed in
                          this case.

                          Important:

                          Do not play this level in the current vanilla
                          PrBoom (up to 2.4.8 for now), because of all
                          existing versions of PrBoom are buggy on levels
                          with big open areas - precision problems.
                          Use PrBoom-Plus instead of classic PrBoom.
                          
                          The latest Eternity release (3.33.33) also can't
                          handle this map correctly - the same precision
                          problems.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : map01
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included but not tested
Deathmatch 2-4 Player   : Player starts only
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : five days
Editor(s) used          : DoomBuilder 1.68, DeepSea 12.02
Known Bugs              : none
May Not Run With        :
Tested With             : glboom-plus.exe 2.4.8.2


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
5

Graphics