ic2005
The likely final map in the ic200x series. A huge sprawling techbase with textures from a variety of sources.
Filenames
ic2005.wad
Size
4.80 MB
MD5
36b78102c5fc3c30c3021016fd4040ff
SHA-1
e8c8b57648c7b3e5c684e3dd51bdf71282c5dfe4
SHA-256
03fdc0ae57c236ece6de62ef8ea18affbba3b7aa9381558c0caec42fbe703fc5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
321
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Boom compatible (with increased SEG limit) Primary purpose : Single + Co-Op play =========================================================================== Title : ic2005 Filename : ic2005.wad Release date : 27/12/2005 Author : Ian Cunnings Email Address : [email protected] Other Files By Author : icdoom2, icdm1, ic2001-2004, plus various others including some maps in Community Chest 2 and Congestion 1024 Description : The likely final map in the ic200x series. A huge sprawling techbase with textures from a variety of sources. Additional Credits to : The authors of the various editors used. The creators of the 'new' textures and flats used - Raven Software for graphics from Heretic/Hexen - iD Software for graphics from the Ultimate Doom - iD Software for graphics from Quake and Quake 2, converted to DooM by Derek MacDonald - Monolith Productions for graphics from Blood, converted to DooM by Daniel Gimmer - Pawel Zarczynski for textures from his NMN Corporation Texture Set Part 1 wad - Nick Baker for graphics taken from his re-coloured textures and useful flats wads - Owen Lloyd for a recoloured door - Additional thanks to Derek MacDonald for having most of these wads in one place. Sonic Mayhem for music originally in Quake2, midi sequenced by Jay Reichard. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : N/A * Play Information * Game : DOOM2 Map # : MAP 01 Single Player : Yes Cooperative 2-4 Player : Yes (The electric field thingies won't work though) Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New level from scratch. Build Time : A while Editor(s) used : Doom Builder, Whacked2, Wintex and DeepSea Known Bugs : Probably some left somewhere May Not Run With... : Ports which don't spawn voodoo dolls, and any ports which haven't increased the 32,000 SEG limit (the map's a few hundred short of the sidedef limit). Tested in Zdoom 2.0.94 and PrBoom 2.2.6. * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors