Starting a (Late) new year with this. Hope it won't end up like somemap.wad. The second map is a wad you may be familiar, but did some updates an...
This is an E1 style DM level, designed for two players, but should still be fun with 3-4 players as well, although possibly a bit crowded. The le...
This level is almost an exact replica of my house-
This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address : [email protected] This is a blueprint accurate WAD of Noah's ...
A 100 minute speedmap that took waaay longer than 100 minutes.
I decided to create a wad that will fulfill the needs of AVGN fans. The character pretty much rages just like the AVGN. The weapon you get is a N...
Try to play and complete this map.
This is my third solo WAD. You'll notice my addiction to balconies. This one has some tricks to solve. There are no exotic weapons or monsters. I...
behold the wild misadventures of a first time mapper! watch as the struggle to understand basic design becomes real! witness the learning process...
First non-trivial attempt at a level. Look at the end of this template for the backgrond story.
This is first I have created for DOOM II, hope you have fun.
Kick some monster butt.
Overkill.wad is a great deathmatch Level for 3-4 players, or even 2! It includes Sniper Locations, Tricky to get Armor Central Fort, etc. Very fu...
This mod is set after the first demon invasion, and so the UAC is back to their normal experiments with teleportation. But this time the UAC is a...
18 maps by 18 different mappers.
A great level for Deathmatch games!!! Very difficult in single player games, but it can be beaten
See story below.
1st Heretic Level Built Check it out, it get pretty intense at the end.
This is my last wad, i enjoyed and suffered making it. i think the best one that ive done. i reccomend use latest versions of zdoom i only used d...
Prepare to test your skills against massed
It's that old cliche'd Doom storyline where a bunch of scientists (even though they look like marines) are doing those damned gateway experiments...
Sixteen maps made during the sixty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection an...