AVGN Adventure Part One
I decided to create a wad that will fulfill the needs of AVGN fans. The character pretty much rages just like the AVGN. The weapon you get is a NES Zapper, a...
Filenames
avgn.wad, AVGN.wad
Size
10.56 MB
MD5
6ae8cc741bffd7b0cd477a8fa11cda7d
SHA-1
f93958a10a0909132f558b375940ab087f1f6981
SHA-256
da118b1c4fd9584b0dda954114b72a04cbadfde689855673b335a06587cea880
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
141
Maps
MAP01, PORTNUKE
Download
Read Me
=========================================================================== Advanced engine needed : (G)Zdoom Primary purpose : Single play =========================================================================== Title : AVGN Adventure Part One Filename : AVGN.wad Release date : 10-28-2014 Author : Superscopeblaster Email Address : [email protected] Description : I decided to create a wad that will fulfill the needs of AVGN fans. The character pretty much rages just like the AVGN. The weapon you get is a NES Zapper, along with a secret weapon not related to AVGN. There are two levels. MAP01-Game Lab You start in a lab and you work your way outside, to kill and get rid of monsters. The exit is to kill the barons of hell. There is one secret. PORTNUKE-Portable Nuke Test Map This isn't really an AVGN map, but it was a pretty cool think to try out. Additional Credits to : Turok 2:Seeds of Evil for some of the portable nuke gun sounds. And of course, the main menu theme is the AVGN theme. =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 PORTNUKE Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A week or two. Editor(s) used : Doom Builder 2, Paint.net, Audacity, Paint.net. Known Bugs : New portable nuke doesnt work unless you die. (Kill, then resurrect) though when you die while holding the gun, it wont work so you have to kill-resurrect again. This is a bug I can't for the love of my life figure out. (This could be a bug on my side though) May Not Run With... : Skulltag (Zandronum) Not tested. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors