SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings...
An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.
So last night I got drunk and made this wad. It's suprisingly fun considering, though tough as hell (I didn't even test it without IDDQD). It fea...
A medium sized single player level, showing off some of the new features Skulltag has to offer.
A 6 wave Invasion map and also my 1st attempt at one.
A CTF map for Heretic.
A highly addictive and hilarious new game mode brought to you by the Skulltag community, hurl dodgeballs and knock opponents out of the contest, ...
A last man standing map inspired by Daggerfall.
SargeBaldy and ZarcyB are sent onto a magical adventure with tricks and flips.
no runes, no bfg.
A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.
A simple skulltag map I made for invasion. It gets very hard
A joke map set, most intended to make you go "WTF". Also intended to provide some really strange fun moments. Everything that happens here, is in...
Duel/Deathmatch levels based around different phobias. I started this project in 1999, with Kliqten, I lost interest in it , and I assume he even...
Standard CTF map
dark and slightly hellish, a little tricky
just a collection of maps with little to moderate coherance
The third level in the Dark, thrilling series :P
The final in my series is personally my favourite, with better gameplay and visuals to match.
29 Deathmatch speedmaps over the course of 3 speedmapping sessions
This is a 12 DM map and 6 Duel map wad for ST. Its the 3rd installment of the Fxdms series. This latest one features new, crazier and higher deta...
This is a CTF level on void platforms just like those Quake 3 levels. I've split it up into parts connected via teleporters, to reduce possible s...
A skulltag modification bringing new weapons skins and maps to the scene.
Just a deathmatch map.