FearDM
Duel/Deathmatch levels based around different phobias. I started this project in 1999, with Kliqten, I lost interest in it , and I assume he eventually did t...
Filenames
feardm.wad
Size
8.67 MB
MD5
8e431a3ff42039dc2e54d3a2e8a8cd54
SHA-1
7a3eb9a6ae8fc3e1d14f0565475fd70816079cb3
SHA-256
4e77306a2c3355aba561eb1fd5aa81c2767a0ba72334417cdac5b214f0ef3541
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
124
Maps
MAP04, MAP03, MAP01, MAP02, MAP05
Download
Read Me
=========================================================================== Archive Maintainer : none Update to : none Advanced engine needed : Skulltag Primary purpose : Duel =========================================================================== Title : FearDM Filename : feardm.wad Release date : 8/22/04 Author : Spunkman Email Address : [email protected] Other Files By Author : Lava Pits, Dream Duel, DreamDM, Chips Ahoy Misc. Author Info : none Description : Duel/Deathmatch levels based around different phobias. I started this project in 1999, with Kliqten, I lost interest in it , and I assume he eventually did too. I've decided to revisit the concept, and this is the result. For the music I chose to use lighter songs because of the use of ambient sound. Truthfully, most of the levels can be played with the music turned off, and will still sound quite good. Map01 - Coimetrophobia - Fear of Cemeteries. Map02 - Atephobia - Fear of Ruins Map03 - Claustrophobia - Fear of confined spaces. Map04 - Hadephobia - Fear of Hell. Map05 - Toxophobia - Fear of poison Cheers to : Composers of the music used; Title: Deus Ex - Hong Kong Canal Map 1: Distant - Grind Map 2: Michael van den Bos - March of the Halflings Map 3: Smirk - Unisex Green Map 4: Distant - Doused Map 5: Jaysonic - Some Burning Soul : The People on the Tombstones : Kliqten(title graphic) : Sargebaldy - For idea for the underwater effect used in Map05. : CodeImp =========================================================================== New levels : 5 Sounds : Yes (Ambient. qtel.wav from qdoom) Music : Yes (modarchive.com) Graphics : Yes. Skies used from Strife. (Maps 2, 4, 5) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None Game : Skulltag Duel Map # : Map01 - Map05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Deathmatch Difficulty Settings : No Built : New from scratch Build Time : 5 Days Editor(s) used : Doom Builder/Lump Tool/XWE/wintex/Photoshop 6 Bugs : There were quite a few slime trails on maps 2 and 3. I'm pretty sure I got rid of them all, but a few might still pop up. -= Legality =- Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. -= Where to get the file =- ftp://archives.3dgamers.com/pub/idgames/ and mirrors