FearDM

FearDM

Duel/Deathmatch levels based around different phobias. I started this project in 1999, with Kliqten, I lost interest in it , and I assume he eventually did t...

Filenames
feardm.wad
Size
8.67 MB
MD5
8e431a3ff42039dc2e54d3a2e8a8cd54
SHA-1
7a3eb9a6ae8fc3e1d14f0565475fd70816079cb3
SHA-256
4e77306a2c3355aba561eb1fd5aa81c2767a0ba72334417cdac5b214f0ef3541
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
124
Maps
MAP04, MAP03, MAP01, MAP02, MAP05

Read Me

===========================================================================
Archive Maintainer      : none	
Update to               : none
Advanced engine needed  : Skulltag
Primary purpose         : Duel
===========================================================================
Title                   : FearDM
Filename                : feardm.wad
Release date            : 8/22/04
Author                  : Spunkman
Email Address           : [email protected]
Other Files By Author   : Lava Pits, Dream Duel, DreamDM, Chips Ahoy
Misc. Author Info       : none

Description             : Duel/Deathmatch levels based around different
			  phobias. I started this project in 1999, with
			  Kliqten, I lost interest in it , and I assume 
			  he eventually did too. I've decided to revisit
			  the concept, and this is the result.

			  For the music I chose to use lighter songs
			  because of the use of ambient sound. Truthfully, 
			  most of the levels can be played with the music
			  turned off, and will still sound quite good.

			  Map01 - Coimetrophobia - Fear of Cemeteries.
			  Map02 - Atephobia - Fear of Ruins
			  Map03 - Claustrophobia - Fear of confined spaces.
			  Map04 - Hadephobia - Fear of Hell.
			  Map05 - Toxophobia - Fear of poison


Cheers to	        : Composers of the music used;
			  Title: Deus Ex - Hong Kong Canal
			  Map 1: Distant - Grind
			  Map 2: Michael van den Bos - March of the Halflings
			  Map 3: Smirk - Unisex Green
			  Map 4: Distant - Doused 
			  Map 5: Jaysonic - Some Burning Soul 
			: The People on the Tombstones
			: Kliqten(title graphic)
			: Sargebaldy - For idea for the underwater effect 
			  used in Map05.
			: CodeImp

===========================================================================

New levels              : 5
Sounds                  : Yes (Ambient. qtel.wav from qdoom)
Music                   : Yes (modarchive.com)
Graphics                : Yes. Skies used from Strife. (Maps 2, 4, 5)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

Game                    : Skulltag Duel
Map #                   : Map01 - Map05
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Deathmatch
Difficulty Settings     : No

Built                   : New from scratch
Build Time              : 5 Days
Editor(s) used          : Doom Builder/Lump Tool/XWE/wintex/Photoshop 6

Bugs                    : There were quite a few slime trails on maps 2 and 3.
			  I'm pretty sure I got rid of them all, but a few
			  might still pop up.

-= Legality =-

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

-= Where to get the file =-

ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP04

MAP04

Deathmatch Spawns
9
Co-op Spawns
0
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
0
MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
0
MAP02

MAP02

Deathmatch Spawns
6
Co-op Spawns
0
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
0

Graphics