Small game. No monsters. Lots of trip lines.
A Doom new level map for E1M3. Its really good looking like my boyfrend.
An MAJOR upgrade from v2.2
This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors...
A first attempt at making a reasonably sized DOOM map. It has quite a few outdoor areas included, and all three keys are used. I've tried to make...
A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of ...
Death Match wad
Eleven maps, fully compatible with DooM2.exe, while including as much detail as possible. The first 10 maps pay homage to the first 10 maps of Do...
The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a rando...
I dunno in a log cabin or somethin'.
My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my ...
First level in a new episode. Works with 1.666 and Ultimate 1.9
A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence an...
This is an 8 level TC for Doom. It is not totally done yet and when(if)
you are a marine sent to take over planet 3.4's SR388 spaceport. There are lots of cool stuff to see and do. This is just a beta, but mostly the ...
Try to make it to the end without falling into holes, traps and opening doors without looking first.
This wad was made in Germany, Delmenhorst. It's an update to my first wad "8Pack".
Monsters that appear out of nowhere, transporters that get you so disoriented you don't know which way is up. More beasts than you can shake a st...
This is a Deathmatch only wad.